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NPC Generator

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Advanced [show]


Birel Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, she is an attractive figure. She wears a well pressed and immaculate suit (or dress). Her tied-back hair is chestnut. Her green eyes dart from person to person.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Birel was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: She has passion for adventuring and risk; and she feels threatened by others

Flaws: Emotional, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Birel Sylvaranth, Female Elf Aristocrat 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 4 (-3)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Chrysoberyl (110 gp). Red spinel (110 gp). White pearl (110 gp).


Social Check DCs


Gerbo Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear blue tank tops with yellow pants. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise brown.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: An old rival family wants him found; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Gerbo Munggen, Male Gnome Warrior 11
Small (3'2") Gnome, Neutral Evil (CR 11)
Armor Class 11
Hit Points 75 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 15 (+2)8 (-1)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +3

Possessions: 800 gp. Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her silver hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of a Armorer, who enjoyed hunting, Mardnab was taken on many hunting expeditions. While studying, she fell in love. They married and had a daughter. She has been a successful dealer in antiques buying low and selling high.

Motivation: Many drow want her driven away; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Addict. Bonds: Nature, In love, Enemies. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Mardnab Murnig, Female Gnome Cleric 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Elaim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear grey pants and tee shirts. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Nature, Religious, Poor, Mentor. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Elaim Frostbeard, Male Dwarf Expert 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 19 (+4)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs


Cumpen Turen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is greasy and uncared for. Her eyes are hazel.

Personality: She likes to make people angry or surprised. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Cumpen is combative with any and all who dare try her patience in the slightest.

History: She was born in a small forest village. Her father took her hunting and taught her how to get in the mind of other creatures. She now owns her own business.

Motivation: To share knowledge with the world; and expand her business

Ideals: Justice, Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Cumpen Turen, Female Gnome Warrior 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Chalcedony (50 gp). Hematite (10 gp).


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries crossbows. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He is content; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

John Harrington, Male Human Monk 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Mormo Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is matted, messy, and big. He has gleaming, smiling white eyes.

Personality: Calm and collected, he is a well trained Stableman. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mormo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Mormo Belief, Male Tiefling Druid 2
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)8 (-1) 13 (+1)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 210 gp.


Social Check DCs

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