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NPC Generator

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Advanced [show]


Fonkin Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large tan mantle and cape that has been intricately interwoven into his black robe. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny opal earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Hedonist, Disease, Insane. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Fonkin Wildwander, Male Gnome Druid 2
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 190 gp. Eye agate (10 gp). Hematite (10 gp). Azurite (10 gp).


Social Check DCs


Manfred Rodney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. He wears his blonde hair up. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Marshal, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear.

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Slave. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Manfred Rodney, Male Human Druid 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 20000 cp.


Social Check DCs


Feldûsh Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large black mantle and cape that has been intricately interwoven into his red robe. His golden hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he wants revenge against drow

Ideals: Athletic. Flaws: Selfish, Impulsive, Disease. Bonds: Poor. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Feldûsh Kinsley, Male Half-Orc Adept 7
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 5000 sp. Black pearl (1100 gp).


Social Check DCs


Quespa Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a faded coat and loose pants complete with wide-brimmed hat. Her brass crest is singed and shortened. Her eyes are gold and she is always smoking a pipe.

Personality: This woman loves writing and to teach people writing more than just about anything. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Quespa Nemmonis, Female Dragonborn Wizard 7
Medium (6'8") Dragonborn, Lawful Evil (CR 7)
Armor Class 9
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 60000 cp. Aquamarine (1400 gp). Black pearl (1400 gp). Hematite (10 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duvamil Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. She has gleaming, smiling green eyes.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Duvamil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Duvamil never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: A deep hatred of orcs; and someone believes her a fraud

Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Mentor, In love. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Duvamil Raulnor, Female Gnome Sorcerer 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills History +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 47000 sp.


Social Check DCs


Syllin Samuel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tight fitting violet shirt and pants. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.

Personality: She acts crazy and hedonistic. She is obsessed with a lost civilization.

History: Syllin was born in the south. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has dedicated herself to building a better village for her children.

Motivation: To protect her home; and obtaining odd cultural elven artifacts is her passion

Ideals: Persistence. Flaws: Hedonist. Bonds: Adventurer, Criminal record, Guardian. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Syllin Samuel, Female Half-Elf Warrior 13
Medium (4'9") Half-Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 100 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5

Possessions: 2000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Golden circlet with four aquamarines (5000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Brass mug with jade inlays (400 gp). Gold music box (3000 gp). Old masterpiece painting (1200 gp). Solid gold idol (900 gp). Sapphire pendant on gold chain (3000 gp). 1 Medium magic item.


Social Check DCs


Halander Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his white hair well, parting it to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Halander does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Halander was born in the west. At a young age he loved to build and create. When Halander reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Joker, Persistence. Flaws: Addict, Depressed. Bonds: Military. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Halander Glenfellow, Male Halfling Sorcerer 16
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 87 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills History +5, Performance +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 500 pp. Silver pearl (50 gp). Aquamarine (500 gp). Citrine (60 gp). Sard (60 gp). Deep green spinel (50 gp). Tiger eye turquoise (10 gp). Malachite (10 gp). Bloodstone (60 gp). Alexandrite (500 gp). Azurite (10 gp). Carnelian (60 gp). Lapis lazuli (10 gp). Sardonyx (60 gp). Deep green spinel (50 gp). Blue quartz (10 gp). Golden yellow topaz (500 gp). Silver pearl (50 gp). Black pearl (500 gp). Rose (60 gp). Freshwater pearl (10 gp). Rose (60 gp). Freshwater pearl (10 gp).


Social Check DCs

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