Kelter Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright red hair and a scraggly beard. He has a dull look in his violet eyes.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: He was born at the edge of vast mountains. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. After a long history of fighting, Kelter and his spouse have recently divorced.
Motivation: He has a crush on the local Apothecary; and wants his loneliness to end
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Nature, Has a crush. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 80 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 | 1 |
Possessions: 6000 gp. Onyx (50 gp). Sardonyx (50 gp). Eye agate (6 gp). Aquamarine (700 gp). Amethyst (50 gp). Jet (50 gp). Star ruby (1300 gp). Deep green spinel (50 gp). Lapis lazuli (6 gp). Red garnet (50 gp). Golden pearl (50 gp). Jet (50 gp). Eye agate (6 gp).
Borun Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is mildly Halfling supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Mercenary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He inherited the family business which he has now maintained for 10 years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Athletic, Optimist. Flaws: Ugly, Racist. Bonds: Job. Occupation: Mercenary
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 75 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears skinny pants and wears a brown and black robe with the hood down. He wears a colorful flower in his lavender fur. His blue eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to loving parents in a slum to the south. Dagger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his brother recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Silk rope.
Corkitron Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. He wears his brown hair up in a very large beehive style do. His brown eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and his religion dominates his actions
Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Insane. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'10", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blue hair is lengthy. He is baby faced.
Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them
History: Merihim was born the youngest of three triplets. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Flaws: Insane, Shy. Bonds: Rich, Family, Slave. Occupation: Navigator
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 18 (+4) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Halfling, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Chad Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He carries a battered monstrous two handed axe and tarnished shortspear as well. His chestnut hair is lengthy. He has a dull look in his amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end
Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 24000 sp. Solid gold idol (300 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (900 gp). Embroidered and bejeweled glove (2000 gp). Sapphire pendant on gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He wears a colorful flower in his chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Artistic. Flaws: Terse. Bonds: Rich, Attractive, Job. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 700 gp.
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