Geoffrey Landon, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He wears his black hair up in a very large beehive style do. His green eyes peer out from beneath his Stetson brown hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He inherited the family business which he has now maintained for 14 years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Job. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 6 (-2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 31000 sp.
Urshar Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'1". She is wearing a perfectly clean shirt and pair of pants. She has silver hair. Her brown eyes are slightly larger than normal.
Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.
History: Born in the west to a Glassblower, Urshar learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 20 (+5) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
Possessions: 2000 cp.
Theirastra Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is portly but not overly obese. Her brown hair is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: She has a massive crush on the younger sibling of the Tanner who has hired her part-time. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Theirastra hails from a village terrorized by illithids. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Beggar again; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Enemies, Immigrant, Job. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 31 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll, Draconic, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1 Minor magic item.
Oppleby Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His hair is auburn and curly. His hazel eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Oppleby studied abroad. His first spouse was a Armorer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Valida Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. Her hair is silver and very short. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised in a forest tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer, Nature, Military. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 39 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 3000 gp.
Driindar Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in green turtlenecks beneath a tan coat with pastel slacks. Her long white crest is drawn into a two foot long braid. Her gold eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Animals are drawn to her, and she is able to talk to them.
History: Her mother raised her in a mountain cabin. She helped her father out around the business and became quite the natural. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult.
Ideals: Gifted. Bonds: Immigrant, Job, Nature, Enemies. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 9 (-1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 13000 sp. Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ootah Tatum, Female Half-Orc [Permalink]
Personal [hide]
Description: A 4'9" northern woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ootah's homeland. Ootah decided to take the middle way and become a bodyguard. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic, Fighting. Bonds: Poor, Adventurer, Immigrant. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 112 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Infernal, Halfling
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 1 |
Possessions: 3000 gp. Old masterpiece painting (500 gp). Brass mug with jade inlays (400 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Black velvet mask with numerous citrines (120 gp). Cloth of gold vestments (120 gp). Silver comb with moonstones (900 gp). A necklace of small pink pearls (4000 gp). Old masterpiece painting (500 gp). Silver comb with moonstones (900 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (1500 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Cloth of gold vestments (120 gp). Sapphire pendant on gold chain (1700 gp). Fire opal pendant on a fine gold chain (500 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Golden circlet with four aquamarines (4000 gp). Gold music box (2000 gp). Silver comb with moonstones (900 gp). Jeweled electrum ring (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Medium magic item.
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