Nuthra Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. Her scarlet crest is unkempt and raggedy. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy and tries to find solutions quickly.
History: Born to a Crown-heir, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 7 years.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly, Mundane, Lazy. Bonds: Poor, Job. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1000 gp.
Wrenn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light blue in addition to tight pants and is in decent physical shape. His golden hair and beard is wavy and long. His brown eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Dilettante business at a young age. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.
Ideals: Optimist, Philantrophist. Flaws: Insane. Bonds: Job. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 9)
Armor Class 15
Hit Points 112 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 20 (+5) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 13000 sp. Freshwater pearl (9 gp). Jasper (80 gp). Pink pearl (100 gp). Malachite (9 gp). Red spinel (100 gp).
Helen Bradshaw, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a grey tunic with pastel highlights, and long grey pants that bunch up around her shoes. Her golden hair is braided into rings. Her blue eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invites people to come help in her community garden.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to travel the world and help people.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Chain shirt.
Susannah Snowdon, Female Human [Permalink]
Personal [hide]
Description: This woman has a large brown mantle and cape that has been intricately interwoven into her black robe. She is muscular with a powerful set of arms. Her chestnut hair, when down, is lengthy. Her eyes are violet and she is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Susannah embodies much of what other species detest in the Humans. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a criminal king-pin and mafia family Susannah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Nature, Job. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Tiger eye turquoise (10 gp).
Umpen Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with brown pants. He wears a broad hat to cover his moderate length chestnut hair. He wears a mask on his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He takes great joy in being the best Stylist in town.
History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Stylist job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to be a priest again
Ideals: Justice. Bonds: Job, Military, Rich, Enemies. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 250 gp. 1 Half-Plate.
Dreali Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man wears a blue shirt with thin grey vertical stripes and violet pants, and sports empty pouches on his belt. He wears his white hair up. He has hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Assassin for hire.
Motivation: Further expansion of business; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Bonds: Guardian, Attractive, Job, Family. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baggi Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 4'9" and wears silk and lounges about seductively. Her left hand appears badly burned and disfigured. Her auburn hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is able to make almost anything out of random pieces of junk.
History: Born to a Merchant, her father struggled to pay the bills. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying sister.
Motivation: She's repulsed by the PC; and many goblins want her driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. Obsidian (16 gp). Black pearl (800 gp). Amber (120 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
