Charles Langdon, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He wears his auburn hair down. His eyes, though not visible through his cowl, are violet.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Stylist profession.
History: He was born to loving parents in a slum to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and to be a stylist again
Flaws: Ugly, PTSD. Bonds: Poor, Job, Guardian. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Aquan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
Harbek Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his club always slung over his shoulder, and he perpetually has his club ready. He has wavy red hair. His eyes are likewise green.
Personality: Harbek wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants he idolized his mother. In his 17th year, his parents were killed by a illithids raid, leaving Harbek alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Disciplined, Optimist. Bonds: Immigrant, Enemies. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. Citrine (50 gp).
Nala Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears a well pressed and immaculate suit (or dress), she is not a threatening figure. She wears a colorful flower in her white crest. Her gold eyes are slightly larger than normal.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A powerful necromancer made her what she is. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She has drifted from career to career and currently works as a Jeweler.
Motivation: She is currently in port desperately looking for someone to get her out; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker, Gifted. Bonds: Attractive, Slave, Mentor. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Chrysoprase (70 gp). Rose (70 gp). Blue quartz (11 gp). Hematite (11 gp).
Ermina Axton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey tunic with violet highlights, and long pastel pants that bunch up around her shoes, and carries lances. Her hair is long and blonde with streaks of silver, and is pulled back with small grey clips. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She will rave to anyone who will listen. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has worked as a Painter like her mother before her.
Motivation: She has money and likes to spend it; and to be a barkeep again
Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Criminal record, Job, Rich. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
Moon Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'11". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a shortspear. She keeps her brown fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.
History: Born in the west to a Unemployed, Moon learned a great deal about her father's area of expertise. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying sister.
Motivation: She seems to be bored by most things; and expand her business
Ideals: Gifted. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Rich, Job. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 19)
Armor Class 12
Hit Points 85 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
Possessions: 9000 gp. Star rose quartz (50 gp). Black pearl (300 gp). Silver pearl (40 gp). Blue sapphire (1000 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). Red garnet (40 gp). Red spinel (40 gp). Hematite (14 gp). Blue quartz (14 gp). Brown-green garnet (40 gp). Malachite (14 gp). Red spinel (40 gp). Lapis lazuli (14 gp). 1 Major magic item.
Kerkad Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a green coat over a white low-cut shirt, and a small hat upon his head. His crest is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are red.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the west. Kerkad was born on a far western plains where he grew up under the tutelage of his father, an expert Sailor. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west; and to prove his worth to the world
Ideals: Entrepeneur. Flaws: Impulsive, Addict. Bonds: Poor, Immigrant. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 14
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 6000 sp. Black pearl (1300 gp). Emerald (500 gp). 1 Minor magic item. 1 Minor magic item.
Barendd Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear grey tank tops with pastel pants. He has moderate length blonde hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He is a very good compulsive liar and kleptomaniac.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: He is wracked by social anxiety; and a rival would like him out of the picture
Flaws: Ugly, Fearful. Bonds: Poor, Job, Criminal record. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 360 gp.
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Their contribution stands as a beacon of hope for all adventurers!