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Advanced [show]


Flame Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a violet coat with blue slacks. She is portly but not overly obese. Her black fur is kept up in a ponytail inside a deerstalker hat. Her eyes, though not visible through her cowl, are green.

Personality: A deeply religious woman she believes everything happens for a reason. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the east. Flame was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Guard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and expand her business

Ideals: Fighting. Bonds: Religious, Job, Immigrant, Slave. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Flame Mist, Female Tabaxi Adept 8
Medium (5'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 9000 sp. Bloodstone (20 gp).


Social Check DCs


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. She has cinnamon fur. Her face is scarred and worn.

Personality: She is overprotective of those who hire her services. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised in a forest tribe. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and to clean up the streets

Flaws: Ugly. Bonds: Guardian, Religious, Nature, Rich. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Trail In the Wind, Female Tabaxi Commoner 10
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 7 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 6 (-2)12 (+1) 14 (+2)14 (+2)
Skills Insight +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 130 pp. A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Gold music box (3000 gp).


Social Check DCs


Maynild Coombs, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She has a large grey mantle and cape that has been intricately interwoven into her red robe, marred by sweets. Her auburn hair is greasy and uncared for. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Maynild will drive conversation. Further she is a bit of a stoner and is frequently out of it.

History: Born in the east her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Poor, Criminal record. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Maynild Coombs, Female Human Wizard 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Oskar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.

History: Born in the east to a Locksmith, Oskar learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Religious. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Oskar Goldfinder, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Religion +2, Stealth +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nagrette Badger, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears baggy black pantaloons and a yellow scarf. Her golden hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Calm and collected, she is a well trained Assassin. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born on a small isolated farm. She moved out west to avoid the crime she committed. She became a Assassin soon after.

Motivation: Marry her sister to traveling adventurers; and regain custody of her son

Bonds: Job, Enemies, Nature, Criminal record, Family. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Nagrette Badger, Female Half-Orc Warlock 7
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. Aquamarine (900 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson Underbough, Male Halfling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he sports white clothing, slightly heavier than average wear. His hair is short and silver. His eyes are likewise violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Watson is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Watson and his spouse have recently divorced.

Motivation: He is content; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Military, Rich. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Watson Underbough, Male Halfling Wizard 11
Small (3'0") Halfling, Chaotic Good (CR 11)
Armor Class 12
Hit Points 46 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Nature +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 gp. Golden yellow topaz (700 gp). Malachite (11 gp). Iolite (40 gp). Black pearl (700 gp). Chalcedony (40 gp). Tourmaline (130 gp). Citrine (40 gp). Carnelian (40 gp). Blue quartz (11 gp). Rich purple corundum (1600 gp).


Social Check DCs


Hugh Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet feathered hat and violet clothes. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. He got away from his former life and has fallen to alcoholism.

Motivation: Seeks redemption.

Flaws: Mundane, Addict. Bonds: Criminal record, Poor. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Accord, Male Half-Elf Warlock 7
Medium (5'5") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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