Millicent Ramsey, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in collared shirts and wears a proper scarf over her head. She keeps her long blonde hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing herself, she comes off as nervous. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Millicent was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Criminal record, Job. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Nurkara Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she has a large brown mantle and cape that has been intricately interwoven into her green robe. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her blue eyes are passionate and lively.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Nurkara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Nurkara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: To get a good night's sleep; and a deep hatred of gnolls
Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Enemies. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 4000 cp.
Farideh Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear green clothing when she does not wear armor. Her broad hat is riddled with cuts and holes. She has gleaming, smiling gold eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. Farideh enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Farideh was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is a bit of a kleptomaniac
Ideals: Professionalism. Flaws: Ugly, Hedonist, Greedy. Bonds: Poor, Criminal record. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 6)
Armor Class 8
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
Possessions: 600 gp.
Hobart Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a red cloak and cross-gartered white stockings. He is muscular with a powerful set of arms. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady gray eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety; and his religion dominates his actions
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 6 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 6 (-2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 100 gp.
Erdan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a lance. He keeps his chestnut hair in a pixie cut. He has a dull look in his green eyes.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels threatened by others; and he has money and likes to spend it
Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Rich, Criminal record. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 240 gp.
Marbas Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his white hair in a flapper bob. He has a dull look in his gold eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.
History: Marbas was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has never given up on his music dream.
Motivation: Wants to raise his children well.
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Poor, Family. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 10000 sp. Aquamarine (1000 gp). Black pearl (1000 gp). Star ruby (500 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. His hair is chestnut, silky, and of moderate length. This gold eyed northerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.
History: Merihim hails from a village terrorized by giants. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Flaws: Insane. Bonds: Attractive, Has a crush, Enemies, Job, Family. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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