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NPC Generator

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Advanced [show]


Gennal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an entirely tan suit with black socks and a vest with buckled shoes, marred by chocolates. He has done his best to style his golden hair to look like a famous performer. He has violet eyes and a tan hat with a black feather.

Personality: Calm and collected, he is a well trained Carter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Carter.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Mentor. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Gennal Ofandrus, Male Elf Adept 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)7 (-2) 9 (-1)17 (+3)
Skills Acrobatics +3, History +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Dynamic Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely pastel suit with green socks and a vest with buckled shoes. His fur is greying and his face has many wrinkles. His half smiles and green eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.

History: Dynamic was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dynamic grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dynamic. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Dynamic Prim Posies, Male Tabaxi Barbarian 18
Medium (5'8") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 140 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +8, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1

Possessions: 10000 gp. Deep blue spinel (1500 gp). Blue quartz (10 gp). Red spinel (140 gp). Rose (40 gp). Lapis lazuli (10 gp). Rock crystal (40 gp). Moss agate (10 gp). Rhodochrosite (10 gp). Sard (40 gp). Tourmaline (140 gp). Citrine (40 gp). Rose (40 gp). Blue star sapphire (500 gp). Aquamarine (1500 gp). Eye agate (10 gp). Obsidian (10 gp). Blue star sapphire (500 gp). Malachite (10 gp). Moss agate (10 gp). Rhodochrosite (10 gp). Black pearl (1500 gp). Coral (140 gp). Clear bright green emerald (8000 gp). Deep green spinel (140 gp). Rock crystal (40 gp). Moss agate (10 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Jasper (40 gp). Coral (140 gp). Black pearl (1500 gp). Moonstone (40 gp). Red-brown spinel (140 gp). Moss agate (10 gp). Sardonyx (40 gp). Moss agate (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ûggû Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Stableman. He has shaved his head bald. His fierce gray eyes like to dwell on things.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Stableman in town.

History: Born in the west to a Stableman, Ûggû learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Athletic. Bonds: Attractive, Job, Religious, Rich. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Ûggû Hastings, Male Half-Orc Barbarian 3
Medium (5'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Investigation +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Marbas Creed, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large black jacket. His brown hair is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Barber.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Bonds: Poor, Guardian, Nature, Job, Family. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Marbas Creed, Male Tiefling Monk 1
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Jocelyn Anderton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, and carries greatswords. He wears a small hat to cover his moderate length chestnut hair. His fierce green eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. Days after completing his studies, news broke out that his hometown was attacked by orcs. Jocelyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Anderton, Male Human Adept 10
Medium (6'1") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 23 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +7, Intimidation +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His long dark red hair is drawn into a two foot long braid. His gold unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: Born in the south his family was never financially stable. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Zepar Dread, Male Tiefling Commoner 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 15 (+2)19 (+4)
Skills Animal Handling +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. Deep green spinel (130 gp). Carnelian (60 gp). Iolite (60 gp).


Social Check DCs


Eridred Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears an entirely grey suit with brown socks and a vest with buckled shoes. Her chestnut hair is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.

Motivation: She seems to be bored by most things; and wants to raise her children well

Ideals: Joker, Philantrophist, Gifted. Bonds: Attractive, Nature. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eridred Durthane, Female Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Deep blue spinel (200 gp). Alexandrite (200 gp). Deep blue spinel (200 gp).


Social Check DCs

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