Wymar Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions.
Ideals: Entrepeneur, Passionate, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 67 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc, Celestial
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: 300 pp. Gold music box (2000 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). A silver and pearl hairclip (10 gp). Fire opal pendant on a fine gold chain (400 gp). Jeweled electrum ring (8000 gp). Gold and topaz bottle stopper cork (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold music box (2000 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (50 gp). Jeweled electrum ring (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing the road beaten gear of a warrior. Her yellow fur is knotted and matted. She has several tiny aquamarine earrings on each ear.
Personality: She is almost excessively polite to everyone, even when angry. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. She has worked as a Healer like her mother before her.
Motivation: Wants to work out more often; and a rival would like her out of the picture
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Job, Criminal record. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 44 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 290 pp. Iolite (30 gp). Carnelian (30 gp). Sard (30 gp). Malachite (11 gp). White opal (700 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Clare, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He has done his best to style his golden hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is wracked by social anxiety.
Flaws: Greedy, Fearful. Bonds: Attractive, Adventurer, Military. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Shedinn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Banker. He wears his copper crest down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Shedinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Extrovert. Flaws: Addict, Racist, Ugly. Bonds: Job. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Grai Northcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fancy black dress. Her white hair is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a mountains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Spy like her mother before her.
Motivation: Wants to open a new tavern.
Ideals: Justice, Professionalism. Flaws: Insomniac. Bonds: Attractive, Nature, Job. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 120 gp. 1 Healer’s kit.
Malquis Nailo, Female Elf [Permalink]
Personal [hide]
Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a penchant for wearing a ring with an oversized ruby on her left hand. Her hair is brown and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in a small plains village. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: She uses money and sex appeal to get what she needs; and she wants to meet her childhood hero
Bonds: Attractive, Rich, Adventurer, Religious, Nature. Occupation: Dilettante
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. Eye agate (7 gp).
Wrenn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. He has a very tight haircut. This blue eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Wrenn will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business.
Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 12000 sp. Banded agate (4 gp). Malachite (4 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
