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Advanced [show]


Great In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is generally shirtless and showing off her tattooed chest. She has styled her gray fur well, parting it to the left. Her eyes are amber.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Great grew up listening to her father's many stories. Through the years after Great was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Great's father didn't care for her much, and the feeling was mutual. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She has passion for adventuring and risk; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Great In Woods, Female Tabaxi Bard 5
Medium (4'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. 1 Backpack.


Social Check DCs


Hûra Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white coat over a violet low-cut shirt, and a broad hat upon his head. He has a slight overbite and is overall scrawny. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Persistence. Flaws: Disease, Mundane. Bonds: Attractive, Military. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Hûra Quinton, Male Half-Orc Bard 7
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 7 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)11 (+0) 13 (+1)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1100 gp.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear brown clothing when he does not wear armor. His white hair is cut jaggedly and amateurishly. His eyes are blue and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Bonds: Military, Attractive, Adventurer, Criminal record. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

John Shirley, Male Human Cleric 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Bertram Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, white, dusty cloak. His golden hair and beard is wavy and long. His skin is flawless and his violet eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Bertram was born the youngest of three triplets. One day when Bertram was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Bertram was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: PTSD, Insane. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Strongbones, Male Halfling Warrior 8
Small (2'11") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 62 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Arnold Hale, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean brown cloak covering his clean studded leather. His blonde hair is lengthy and is close to two feet long. His violet eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Criminal record, Adventurer. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Hale, Male Human Adept 11
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 83 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2900 gp. Deep green spinel (140 gp). Violet garnet (1000 gp). Obsidian (16 gp). Golden pearl (140 gp). Deep green spinel (140 gp). 1 Minor magic item.


Social Check DCs


Naamah Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her purple hair is knotted and matted. She wears an eyepatch.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She uses divination through singing.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She has been saving her money to try and buy her sister's freedom.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Naamah Bedlam, Female Tiefling Warlock 6
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)19 (+4) 10 (+0)19 (+4)
Skills Investigation +7, Religion +7
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Draconic, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222000000

Possessions: 900 gp. Freshwater pearl (16 gp). Blue star sapphire (600 gp).


Social Check DCs


Philomena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This western woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her clothes are grease stained in places. She has wavy red hair. Her eyes are hazel and she is always smoking a pipe.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She receives visions of the future at random moments

History: Philomena hails from a village terrorized by goblins. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She left for the west, certain she would find work there.

Motivation: Many goblins want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Opinionated, Gifted. Bonds: Poor, Immigrant, Enemies. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Philomena Jamjar, Female Halfling Wizard 4
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 18 (+4)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 46000 sp.


Social Check DCs

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