Az-Rans Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a white poncho over his likewise colored trousers and shirt. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he has a crush on the local shipwright
Ideals: Athletic, Opinionated, Gifted. Flaws: Selfish. Bonds: Nature. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Orsik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He has a moderate pudge and is not very fit. His hair is chestnut and curly. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Server
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 9 (-1) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 340 gp.
Curran Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears rags and sports a simple walking cane. His black hair is still thick. His eyes are likewise gray. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: Curran hails from a village terrorized by goblins. Curran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Poor, Attractive, Adventurer, Enemies, Nature. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 116 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Druidic
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 2000 gp. Jade (130 gp). Iolite (30 gp). Amber (130 gp). Bloodstone (30 gp). Deep blue spinel (1100 gp). Jade (130 gp). Banded agate (5 gp). Banded agate (5 gp). Rich purple corundum (1600 gp). Fire opal (1600 gp). Zircon (30 gp). Amethyst (130 gp). Pink pearl (130 gp). Banded agate (5 gp). Banded agate (5 gp). Jet (130 gp). Chrysoberyl (130 gp). Malachite (5 gp).
Agnes Barney, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is overprotective of those who hire her services. She receives visions of the future at random moments
History: She was born blind and as such lacked many opportunities for work. Agnes abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Family. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp.
Trail Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She wears a wide-brimmed hat to hide her balding. She is baby faced.
Personality: She is overprotective of those who hire her services. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of northern immigrants she idolized her father. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Trail never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Dwarven compassion.
Flaws: Racist. Bonds: Guardian, In love, Immigrant. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 66 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal, Terran
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 2200 gp.
Quick Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is short and red. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Quick embodies much of what other species detest in the Tabaxis. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Quick was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Expand her business; and to be a barber again
Flaws: Antagonistic. Bonds: Attractive, In love, Job. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 140 pp. Red spinel (160 gp). Rose (80 gp). Lapis lazuli (12 gp). Aquamarine (700 gp). Moonstone (80 gp). Tiger eye turquoise (12 gp).
Ar-Baruk Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this man is typically in his Engraver uniform. His hair is always cut to a buzz. His eyes are likewise violet. His teeth are white and perfect.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Knight, but he got bored and became a Engraver. He was granted martial powers by his dying brother.
Motivation: He is unsatisfied with his job; and to be a knight again
Ideals: Disciplined, Gifted, Logical. Bonds: Job, Attractive. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!