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NPC Generator

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Advanced [show]


Gimble Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a long, blue cloak. His long brown hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gimble was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Justice, Philantrophist, Logical. Flaws: Insane. Bonds: Family, Job. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Gimble Maekkelferce, Male Gnome Fighter 8
Small (3'2") Gnome, Lawful Good (CR 8)
Armor Class 12
Hit Points 78 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 10 (+0)6 (-2)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Dara Petrie, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. Her hair is silver, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. Dara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a mechanic, and taught her how to fix just about anything. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion

Ideals: Persistence. Flaws: Addict, Disease. Bonds: Attractive, Family. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Dara Petrie, Female Half-Elf Fighter 2
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Simon Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'3". He has the majority of his body covered in plate, and his gloved hand is found clutching a club. His black hair and beard is wavy and long. His green eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Simon lived on a farm with his father, near the main road leading to a nearby town. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in club use. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Fighting. Flaws: Insomniac. Bonds: Enemies, Family. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Simon Holimion, Male Half-Elf Ranger 4
Medium (5'3") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)16 (+3) 7 (-2)8 (-1)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 8
Languages Common, Elven, Halfling, Gnoll, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Frouse Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His hair is golden and curly. His amber eyes peer out from beneath his deerstalker blue hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. Frouse abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy, Lazy. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Frouse Daergel, Male Gnome Warrior 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Isabella Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bald on top and has large silver tufts of hair around her ears. Her blue unseeing eyes seem to look past you.

Personality: She never swears and excessively uses polite adverbs when speaking. She plays an instrument quite well.

History: A powerful wizard made her what she is. She worked as a nervous Stableman and found it very stressful. She's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Mentor, Job. Occupation: Stableman

Voice: French accent

Attributes [hide]

Isabella Gracey, Female Half-Elf Commoner 4
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 18 (+4)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Azurite (4 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Theriatis Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. His silver hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Insomniac, Shy, Ugly. Occupation: Assassin

Voice: French accent

Attributes [hide]

Theriatis Arnuanna, Male Half-Elf Bard 6
Medium (4'10") Half-Elf, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)15 (+2) 10 (+0)14 (+2)
Skills Performance +5, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp.


Social Check DCs


Veit Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. His face is scarred and worn.

Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Veit took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He now mingles about in high society.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Insane, Fearful. Bonds: Rich, Nature. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Veit Bloodkith, Male Dwarf Wizard 5
Medium (4'3") Dwarf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 9 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +4, Nature +2
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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