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NPC Generator

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Advanced [show]


Azza Disdain, Female Tiefling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her white hair well, parting it to the left. She has gleaming, smiling white eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a Healer, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Azza took refuge in the old dungeon and found the beat up glaive and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Further expansion of business; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Artistic. Flaws: Secretive. Bonds: Poor, Job, Nature. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Azza Disdain, Female Tiefling Adept 4
Medium (6'0") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. Smoky quartz (60 gp). Eye agate (14 gp). Malachite (14 gp). Eye agate (14 gp). 1 Minor magic item.


Social Check DCs


Seven Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her yellow fur is knotted and matted. She has several tiny emerald earrings on each ear.

Personality: Seven is depressed about a lot of things. She tends to be a nihilist. As long as the job gets done she does not care how it got done.

History: When she was but 7 years old her parents immigrated from the south. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She loathes her own lifestyle; and to reunite with her old friends

Ideals: Professionalism. Flaws: Depressed. Bonds: Adventurer, Rich, Immigrant. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Seven Running, Female Tabaxi Cleric 10
Medium (4'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 2300 gp. An abacus with copper, silver and gold markers (30 gp). Cloth of gold vestments (30 gp). Silver comb with moonstones (500 gp). Jeweled anklet (3000 gp).


Social Check DCs


Jarana Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She has the majority of her body covered in plate. She wears a deerstalker hat to cover her moderate length white hair. Her fierce brown eyes like to dwell on things.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Animal Trainer, but she got bored and became a Dyer. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and expand her business

Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Job. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Jarana Burrowfound, Female Dwarf Rogue 8
Medium (4'0") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Obsidian (6 gp). Citrine (30 gp). Rock crystal (30 gp). Jasper (30 gp). Pink pearl (90 gp). Malachite (6 gp).


Social Check DCs


Mûglûk Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair up. His amber eyes peer out from beneath his deerstalker black hat.

Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mûglûk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mûglûk. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûglûk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and he desires power and/or immortality

Ideals: Fighting, Athletic, Joker. Bonds: Adventurer, Criminal record. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Mûglûk Van Es, Male Half-Orc Warrior 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 13 (+1)3 (-4)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +4

Possessions: 8000 sp. Red garnet (90 gp). Smoky quartz (70 gp). Azurite (14 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Five Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a lot of dark rich colors, with gold accents. Her fur is greying and her face has many wrinkles. Her eyes are blue and catlike.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Animals are drawn to her, and she is able to talk to them.

History: The child of southern immigrants she idolized her mother. When Five reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Five Fang, Female Tabaxi Wizard 4
Medium (6'5") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ronwe Remorse, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, constantly wearing a green suit, yellow shirt, and tan tie. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise red.

Personality: Eccentric and domineering, Ronwe will drive conversation. She also is a firm believer in the womanly ideal.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ronwe took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She ran away from her former home and has been making her living as a Barrister for the past few years.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Flaws: Impulsive. Bonds: Nature, Job, Criminal record. Occupation: Barrister

Voice: American accent

Attributes [hide]

Ronwe Remorse, Female Tiefling Warrior 3
Medium (4'11") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Cecily Sheldon, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'8" and is wearing a perfectly clean shirt and pair of pants. She has a long white ponytail with little hanging trinkets. Her eyes are green.

Personality: A skeptical and narcissistic woman, Cecily's first love is herself. Her second love is also herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She is searching for what she claims is her rightful reward.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Bonds: Attractive, Rich, Adventurer. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Cecily Sheldon, Female Human Cleric 3
Medium (4'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3100 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs

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