Zepar Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Spy does. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is greying and his face has many wrinkles. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and money/treasure
Flaws: Ugly, Impulsive. Bonds: Job, Rich, Military. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Gerald Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is renowned for his bright yellow suits and hats. His whole body is exceptionally muscular. His white hair is smooth and relatively long. His eyes are violet and beady.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Greedy, Addict, Disease. Bonds: Immigrant, Military. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp. Violet garnet (300 gp). Malachite (8 gp). Jasper (50 gp). Eye agate (8 gp).
Radomir Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has golden hair. He has a dull look in his violet eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Radomir was born the youngest of three triplets. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and to find somewhere to settle down
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Family, Job. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Shadow Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern woman is wearing the road beaten gear of a warrior. Her lavender fur is smooth and relatively long. Her eyes are blue and catlike.
Personality: Prone to second guessing herself, she comes off as nervous. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a pair of adventurers, Shadow grew up listening to her father's many stories. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, In love. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.
Ombul Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears red trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His chestnut hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: Ombul is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a very good compulsive liar and kleptomaniac.
History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Shepherd job and began his own company from there.
Motivation: To be a Layabout again; and expand his business
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Banded mail.
Bilga Fulton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. She is physically well-built. She wears a wide-brimmed hat to hide her balding. She has violet eyes and a white hat with a brown feather.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Bilga enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Bilga lived on a farm with her mother, near the main road leading to a nearby town. Bilga abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero.
Flaws: Cynical, Hedonist. Bonds: Family, Adventurer. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 12)
Armor Class 11
Hit Points 69 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1000 gp. A necklace of small pink pearls (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enidda Turen, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'4" has a big stupid grin on her face most of the time. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is well kept. Her eyes are likewise amber.
Personality: She is witty, but her monotone delivery comes off as unnerving She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Enidda grew up listening to her mother's many stories. After coming to the age of reason, Enidda took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted, Fighting. Flaws: Greedy. Bonds: Adventurer. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 120 pp. 1 Darkwood Buckler.
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