Ghaliver Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a red vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is red. His eyes are violet and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 3 Antitoxin. 4 Acid flasks. 2 Thunderstones. 4 Acid flasks.
Sun Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears tight fighting clothing, which leaves very little to the imagination. Her long yellow fur is drawn into a two foot long braid. She wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She got away from her former life and has fallen to alcoholism.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Religious, Rich. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 38 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2300 gp. Lapis lazuli (15 gp). Citrine (70 gp). Malachite (15 gp). Pink pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. His red fur is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. He uses divination through singing.
History: Three was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 9
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: Just what you see.
Skirt Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her red fur is smooth and relatively long. She wears an eyepatch.
Personality: She is a Sage first and foremost. She believes firmly that knowledge should be universal. She is lazy, self-centered, vain, and jealous.
History: She got into the Sage business at a young age. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Immigrant, Job. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 54 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
Possessions: 50 pp.
Creega Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her white robe and has her lance always slung over her shoulder. She has wavy auburn hair. Her eyes are a pleasant gray.
Personality: She is overprotective of those who hire her services. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Creega took refuge in the large cave and found the beat up lance and armor she uses now. She now mingles about in high society.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Bonds: Guardian, Nature, Rich, Job. Occupation: Masseuse
Voice: Loud with bravado
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Antrara Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. She carries with her a set of longbows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her white crest is thinning but still full. She has a tattooed face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has all her life been fascinated with dancing.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Antrara has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Artistic. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 79 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. Star ruby (1000 gp). Obsidian (8 gp). Eye agate (8 gp). Bloodstone (30 gp). Peridot (30 gp). Chrysoberyl (100 gp).
Nurkara Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is typically in her Miller uniform. Her white hair is cut short. Her green eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to fit into much smaller and tighter spaces than normal.
History: She got into the Miller business at a young age. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and further expansion of business
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Job, Adventurer. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 7000 cp.
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