Roland Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'8", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair up. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Flaws: Antagonistic, Selfish. Bonds: Rich, Attractive, Military, Family. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 180 gp. 1 Magnifying glass.
Emma Hackney, Female Human [Permalink]
Personal [hide]
Description: This southern woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. Her hair is golden and very short. She wears large thick round spectacles.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the south her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. She left for the south, certain she would find work there.
Motivation: Wants to work out more often.
Ideals: Gifted, Athletic. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Fisher
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 65 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Jabbie Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy white hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He feeds upon the attention of others.
History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: To be a Stableman again; and to get a good night's sleep
Flaws: Disease, Insane, Insomniac. Bonds: Attractive, Job. Occupation: Marshal
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 142 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
Possessions: 6000 gp. Sapphire pendant on gold chain (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Jeweled anklet (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). 1 Medium magic item.
Serpent On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has moderate length black fur. Her eyes are blue and catlike.
Personality: A deeply religious woman she believes everything happens for a reason. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Her religion dominates her actions; and money/treasure
Ideals: Fighting, Athletic. Bonds: Religious, Attractive, Rich. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Art, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blue hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Impeccable, Gifted, Fighting. Flaws: Insane. Bonds: Rich. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 12000 cp. 1 Minor magic item.
Theriatis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is slicked back into a classic pompadour. His eyes are likewise violet.
Personality: He acts crazy and hedonistic. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. When Theriatis reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: Attractive, Military. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Uraim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He carries a battered dagger and tarnished club as well. He wears his chestnut hair down. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Uraim lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Uraim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Uraim's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Uraim and his spouse have recently divorced.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and to unite with his brother
Ideals: Fighting. Flaws: Ugly, Insomniac, Fearful, Antagonistic. Bonds: Family. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
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