Sindri Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears light armors faded through time and improper care. He wears his red hair up in a very large beehive style do. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: Sindri was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Bonds: Job, Religious, Poor. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 2000 sp. Bloodstone (50 gp).
Ar-Gul Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear, and he perpetually has his scimitar ready. He has styled his auburn hair well, parting it to the right. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ar-Gul was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Gul fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. Aquamarine (1400 gp). Sard (40 gp). 1 Minor magic item.
Claira Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries a battered shield and tarnished monstrous two handed axe as well. She has wavy silver hair. Her hazel eyes peer out from beneath her small tan hat.
Personality: She has always had a great fascination with Gnomish culture. She also is a firm believer in the womanly ideal.
History: She was born several months after her mother was called into army service. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Claira fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.
Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Military, Debt. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Silk rope. 1 Masterwork Musical instrument. 1 Superior lock.
Cask In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized opal on his right hand. His Stetson hat is riddled with cuts and holes. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful slaver made him what he is. His childhood dream was to be a Priest, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Healer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 17 (+3) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: Large well-done wool tapestry (500 gp). Jeweled gold crown (4000 gp). Solid gold idol (700 gp). Gold and topaz bottle stopper cork (1400 gp). Fire opal pendant on a fine gold chain (1100 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sannl Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown cloak and cross-gartered blue stockings. Her auburn hair is lengthy and is close to two feet long. Her eyes are a pleasant gray.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: From birth she was tutored by a cruel and relentless mentor. Like her father and her brother before her, after school she went straight into learning to become a Brewer. She has set out to sabotage the competition.
Motivation: Seeks redemption; and expand her business
Ideals: Entrepeneur. Bonds: Attractive, Mentor, Job, Criminal record. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Shamash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long scarlet crest kept up in a rat tail. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Shamash was born in the west. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom.
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Forcas Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears green trousers with violet and yellow striped suspenders. He wears various colorful collared shirts. His hair is short and purple. His black eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: Forcas hails from a village terrorized by brigands. Forcas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and revenge
Flaws: Insane, Hedonist, Depressed. Bonds: Enemies, Nature. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 9)
Armor Class 9
Hit Points 61 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: 1100 gp. Embroidered and bejeweled glove (4000 gp).
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