Griselda Remington, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She has a massive crush on the younger sibling of the Healer who has hired her part-time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the west. Her mother was very strict, and drilled into her lessons on being the perfect lady. She left for the west, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Impeccable. Bonds: Attractive, Has a crush, Immigrant. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp.
Sun Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her lavender fur well, parting it to the left. Her amber eyes lackadaisically let the world flow into them.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her mother raised her in a mountain cabin. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and human compassion
Flaws: Ugly, Racist. Bonds: Rich, Nature, Slave. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Mindartis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with violet highlights, and long tan pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His brown hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His mother raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Nature, Criminal record, Adventurer. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 110 gp. 2 Tanglefoot bags.
Zagga Walpole, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a white tunic with tan highlights, and long green pants that bunch up around her shoes. Her golden hair has been sun bleached extensively. Her amber eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: An old rival family wants her found; and she wants revenge against dire rats
Bonds: Religious, Family, Military, Job, Enemies. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Patrin Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He wears his silver crest up. He has red eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Debt, Adventurer. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +6
Possessions: 300 gp.
Ubada Ramsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 6'2" and wears black trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her right leg appears badly burned and disfigured. She keeps her chestnut hair in a pixie cut. Her ears are large.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She believes the world needs to unite to get rid of orcs once and for all.
History: Ubada was raised in a hard working conservative environment. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered orcs who tried to eat her hand. She ran away from her former home and has been making her living as a Armorer for the past few years.
Motivation: Further expansion of business.
Flaws: Ugly. Bonds: Nature, Enemies, Job. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 39 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Naal Nailo, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has no hair. His green eyes peer out from beneath his deerstalker tan hat.
Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.
History: His father raised him in a mountain cabin. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Disease, Lazy. Bonds: Poor, Nature. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp. Golden yellow topaz (500 gp). Aquamarine (500 gp). Sardonyx (40 gp).
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