Vlorn Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Vlorn hails from a village terrorized by drow. In his 18th year, his parents were killed by a drow raid, leaving Vlorn alone in the world. After a stint in an orphanage, he was adopted. He became a Fortune-teller soon after.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Bonds: Attractive, Job, Enemies. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1000 sp. Aquamarine (300 gp). Emerald (1200 gp).
Emerald Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He has done his best to style his black fur to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Emerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Emerald lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is terrified, and will act out of fear; and wants to raise his children well
Ideals: Impeccable. Flaws: Fearful. Bonds: Slave, Family, Immigrant. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp. 1 Silver holy symbol.
Anastrianna Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. With bright chestnut hair. This violet eyed easterner is not easily forgotten.
Personality: Anastrianna is depressed about a lot of things. She tends to be a nihilist. She works hard and plays hard.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Doctor father left her crippled. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she loathes her own lifestyle
Ideals: Justice. Flaws: Depressed, Hedonist, Disease. Bonds: Enemies. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Banded agate (4 gp). Hematite (4 gp).
Ranala Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in a clean blue cloak covering her clean studded leather. She has done her best to style her golden hair to look like a famous performer. She wears a mask on her face.
Personality: While she acts the brute, she is far gentler than she would appear. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Barkeep father left her crippled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and half-elven compassion
Ideals: Fighting. Flaws: Secretive, Disease, Racist. Bonds: Guardian. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Riswynn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a hunchback. She has a very tight haircut. She wears an eyepatch.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
Possessions: 260 gp. 1 Masterwork studded leather.
Chem Swift, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large green jacket. His wide-brimmed hat is riddled with cuts and holes. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Chem liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Addict, Shy. Bonds: Rich, Nature. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 18)
Armor Class 12
Hit Points 147 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Aquan
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 2 | 2 | 1 |
Possessions: 1700 pp. Black pearl (1300 gp). Golden pearl (80 gp). Amethyst (80 gp). Alexandrite (1300 gp). Amethyst (80 gp). Sardonyx (20 gp). Malachite (9 gp). Onyx (20 gp). 1 Major magic item.
Ernest Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'1". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a monstrous two handed axe. His hair is golden and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Impeccable, Fighting. Bonds: Poor, Job, Immigrant, Debt. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Brown-green garnet (60 gp).
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