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NPC Generator

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Advanced [show]


Nissa Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is slicked back into a classic pompadour. Her blue unseeing eyes seem to look past you.

Personality: She is witty, but her monotone delivery comes off as unnerving She would rather hide behind her crafts than deal with other people.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has had some formal music training, and achieved minor success. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Joker, Artistic. Flaws: Disease, Shy. Bonds: Military. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nissa Munggen, Female Gnome Warlock 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Great Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His lavender fur is heavily combed to the left. This yellow eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Great lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Great Blossom, Male Tabaxi Rogue 11
Medium (5'9") Tabaxi, Chaotic Good (CR 11)
Armor Class 9
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Sylvan, Gnoll, Draconic
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 2800 gp. Aquamarine (500 gp). White pearl (70 gp). Deep blue spinel (500 gp). Carnelian (60 gp). Coral (70 gp). Blue quartz (4 gp). Banded agate (4 gp). Carnelian (60 gp).


Social Check DCs


Theobald Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit, and he perpetually has his halberd ready. His tied-back hair is silver. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and tabaxi compassion

Ideals: Fighting, Passionate. Flaws: Racist, Disease, Insomniac. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Theobald Spalding, Male Human Fighter 10
Medium (5'6") Human, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 60 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)16 (+3) 9 (-1)15 (+2)
Skills Athletics +6, Stealth +7
Senses Passive Perception 9
Languages Common, Gnoll, Infernal, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +7

Possessions: Just what you see.


Social Check DCs


Matilda Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet armored body suit, with a simple brown line shooting up and back down. She carries with her a set of sickles on her belt, each one with a aquamarine on the hilt. Her blonde hair is lengthy and is close to two feet long. Her eyes are gray.

Personality: She is a Roofer first and foremost. She believes firmly that knowledge should be universal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Matilda grew up listening to her father's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Shepherd again.

Ideals: Fighting. Bonds: Job, Adventurer, Rich. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Matilda Iathrana, Female Half-Elf Monk 15
Medium (4'11") Half-Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 135 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)11 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +6

Possessions: 4000 gp. Solid gold idol (700 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (150 gp). Embroidered and bejeweled glove (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bimpnottin Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. Her skin is fair and her fingers are delicate and long. Her red hair is cut short. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in a small mountains village. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Hedonist. Bonds: Rich, Job, Nature, Criminal record. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Bimpnottin Leffery, Female Gnome Sorcerer 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 13 (+1)8 (-1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 80 pp.


Social Check DCs


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'6". He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and his gloved hand is found clutching a whip. His gray fur is matted, messy, and big. His eyes, though not visible through his cowl, are green.

Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's attracted to the PC.

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Has a crush, Military. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Emerald Candle, Male Tabaxi Sorcerer 6
Medium (6'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 10 (+0)17 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 600 gp. An abacus with copper, silver and gold markers (150 gp). Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy chestnut beard and wild chestnut hair. His eyes are brown and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Faran grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better world.

Motivation: An old rival family wants him found.

Flaws: Depressed, Hedonist. Bonds: Attractive, Adventurer, Family. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Faran Warmwater, Male Halfling Warlock 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 14 (+2)4 (-3)
Skills Investigation +6, Persuasion +0
Senses Passive Perception 12
Languages Common, Halfling, Orc, Gnoll, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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