Leaf Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her long lavender fur is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a hateful person. She taunts others and blames them for her problems. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born on a small isolated farm. She found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp.
Nordak Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. His long auburn hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Insomniac, Ugly. Bonds: Family. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 280 gp.
Odo Richie, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. This violet eyed southerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Map Maker soon after.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Job, Criminal record. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 0 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Mella Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born several months after her mother was called into army service. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Shy, Racist. Bonds: Attractive, Military. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 200 gp.
Cask Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown fur. She is wearing a long, brown, dusty cloak. She has a hunchback. Her brown fur, when down, is lengthy. She is baby faced.
Personality: Cask speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: The child of eastern immigrants she idolized her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants a kiss; and she's in love
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 8
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Giant, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +2 / 3d6-2, Grapple -2
Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item.
Anakis Bliss, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'7" and wears just a green suit. Her right hand appears badly burned and disfigured. Her long brown hair is drawn into a two foot long braid. She has several tiny ruby earrings on each ear.
Personality: She speaks before she thinks and is too direct. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and to prove her worth to the world
Ideals: Entrepeneur. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 140 pp. Jasper (40 gp). Star rose quartz (40 gp). Rich purple corundum (500 gp). Black pearl (200 gp). Red garnet (60 gp). Silver pearl (60 gp).
Quarion Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is chestnut. He has several tiny amethyst earrings on each ear.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Jeweler, but he got bored and became a Bricklayer. He struck the Bricklayer job and began his own company from there.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
