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NPC Generator

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Advanced [show]


Doudra Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her crest, while still mostly red, has prominent grey streaks. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Doudra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She would like to get married and retire; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Doudra Phrahdrandon, Female Dragonborn Fighter 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 380 gp. 1 Chain shirt.


Social Check DCs


Caramip Welber, Female Gnome [Permalink]

Personal [hide]

Description: She has a large blue mantle and cape that has been intricately interwoven into her tan robe. Her skin is fair and her fingers are delicate and long. Her red hair is cut short. Her eyes are likewise hazel.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can't help but pocket interesting objects she comes across

History: Gifted from a young age, Caramip studied abroad. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Some 3 years later her spouse died after the birth of her son. Heartbroken, Caramip never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Meet up once more with her childhood friend; and regain custody of her son

Ideals: Gifted. Bonds: Criminal record, Adventurer, In love, Family. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Caramip Welber, Female Gnome Bard 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 10 (+0)11 (+0)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting brown shirt and pants. His golden hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Healer. He is a bit of a xeno-phobe, disliking non-Humans.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Flaws: Racist, Insomniac. Bonds: Job, Poor, Adventurer. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Norman Berkeley, Male Human Expert 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 300 sp.


Social Check DCs


Silaqui Raethran, Female Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She tends to wear a large tan jacket. She keeps her red hair in a flapper bob. Her eyes are violet and she is always smoking a pipe.

Personality: She will rave to anyone who will listen. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Silaqui was born the youngest of three triplets. Her mother was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wishes to resurrect an old love; and regain custody of her daughter

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Family, In love. Occupation: Weaver

Voice: German accent

Attributes [hide]

Silaqui Raethran, Female Elf Cleric 2
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 250 gp.


Social Check DCs


Ella Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'4". She wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. Her brown hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She will rave to anyone who will listen. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a white middle class family as the only child. She worked as a nervous Cook and found it very stressful. She then took over the family business and is one of the better Cook for hire.

Motivation: To find somewhere to settle down; and her spouse's relatives view her with great suspicion

Flaws: Insane, Shy, Mundane. Bonds: Job, Family. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Ella Folkor, Female Gnome Paladin 11
Small (3'4") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 86 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2900 gp. Carnelian (30 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Cooper, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She usually wears her grey robe and has her sickle always slung over her shoulder. Her moppish black hair is in a traditional bowl cut. She has a dull look in her violet eyes.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. Animals are drawn to her, and she is able to talk to them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her mother out around the business and became quite the natural. She was granted divine powers by her dying brother.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Millicent Cooper, Female Human Commoner 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Gerard Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. His chestnut hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerard was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Priest again; and further expansion of business

Ideals: Persistence. Bonds: Attractive, In love, Job, Criminal record. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Gerard Hart, Male Half-Elf Aristocrat 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)5 (-3) 8 (-1)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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