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NPC Generator

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Advanced [show]


Ghesh Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has red crest. He has red eyes and a green hat with a black feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.

History: He was born in a small plains village. Ghesh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Athletic. Flaws: Hedonist, Fearful. Bonds: Nature, Adventurer. Occupation: Sellsword

Voice: Spits words with contempt

Attributes [hide]

Ghesh Jerynomonis, Male Dragonborn Paladin 2
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Nyx Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left arm. She is renowned for her bright tan dresses and hats. Sporting a silver mohawk this woman's hair draws a lot of attention. She has a dull look in her blue eyes.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Map Maker arts, while her mother instructed her in etiquette, music and courtly manner. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Nothing but the best is good enough for her; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Nyx Oomtrowl, Female Gnome Druid 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)10 (+0) 6 (-2)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Black pearl (900 gp). Golden yellow topaz (900 gp). Freshwater pearl (5 gp). Golden pearl (140 gp). 1 Minor magic item.


Social Check DCs


Gynk Roscoe, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is greying and her face has many wrinkles. Her brown eyes peer out from beneath her deerstalker black hat.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 13 years.

Motivation: She is content; and someone believes her a fraud

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Gynk Roscoe, Female Half-Orc Fighter 6
Medium (6'3") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 5 (-3)14 (+2)
Skills Animal Handling +0, Performance +5
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is physically well-built. His chestnut hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Joker. Flaws: Shy, Disease, Secretive. Bonds: Attractive, Enemies. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Bertram Kelsey, Male Human Fighter 2
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 sp. Rose (60 gp). White pearl (120 gp).


Social Check DCs


Merihim Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries scimitars. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Actor, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Poor, Enemies. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Merihim Haunted, Male Tiefling Warlock 7
Medium (6'6") Tiefling, Lawful Good (CR 7)
Armor Class 8
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 600 gp.


Social Check DCs


Alex Branson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear grey tank tops with brown pants. His silver hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast desert. Through the years after Alex was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alex's father didn't care for him much, and the feeling was mutual. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Guardian. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Alex Branson, Male Human Wizard 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 16 (+3)8 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. Red-brown spinel (140 gp).


Social Check DCs


Fragrant Running, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her gray fur is singed and shortened. She has copper eyes and a brown hat with a black feather.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to loving parents in a slum to the east. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to travel the world and help people.

Motivation: She has decided she is irredeemable.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Fragrant Running, Female Tabaxi Wizard 7
Medium (5'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Arcana +5, Stealth +7
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 30 pp. Smoky quartz (20 gp). Violet garnet (1100 gp). Chrysoberyl (100 gp). Aquamarine (1100 gp).


Social Check DCs

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