Mijira Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a lot of dark rich colors, with gold accents. Her crest is green and curly. Her red eyes peer out from beneath her top green hat.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is frequently practicing swordplay.
History: Sold as a small child to a necromancer, Mijira was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She was granted arcane powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Military, Mentor. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 sp.
Manea Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear flannel. Her hair is white and curly. Her half smiles and silver eyes are beguiling and draw you in.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bookbinder arts, while her father instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her old friends.
Flaws: Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Bookbinder
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 200 gp. Golden pearl (40 gp).
Hunter Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His blonde hair and beard is wavy and long. He has gleaming, smiling violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Barrister in town.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has achieved small success as a Barrister.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Bonds: Job, Nature, Adventurer. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 16000 sp. 1 Minor magic item.
Percival Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Bricklayer does. He wears his silver hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born the only child of a wealthy merchant. He has had some formal music training, and achieved minor success. He now owns his own business.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Ideals: Entrepeneur, Artistic. Flaws: Greedy. Bonds: Job, Criminal record. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. 1 Masterwork Common Melee.
Alexandre Marston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His wide-brimmed hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them
History: Alexandre was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business.
Flaws: Ugly, Disease, Addict, Shy. Bonds: Job. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Goblin
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Kâka Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He has done his best to style his blonde hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs; and seeks redemption
Flaws: Insane, Addict. Bonds: Poor, Adventurer, Criminal record, Religious. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 71 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. 1 Minor magic item.
Nim Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear violet clothing when he does not wear armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break; and he would like to get married and retire
Flaws: Shy. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
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