Lone In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His white fur is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 5 years old his parents immigrated from the east. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the east, certain he would find work there.
Motivation: Further expansion of business.
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Servant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 11000 cp.
Rendar Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with pastel pants. He carries with him a set of shortspears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up. He wears a mask on his face.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was always a brilliant, if unscrupulous mind. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rendar took refuge in the large cave and found the beat up shortspear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Insane, Impulsive. Bonds: Nature. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 10)
Armor Class 13
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Dabbledob Sympony, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He typically wears tan cloth garments or leather armor. He has a long black beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Dabbledob was born the youngest of three triplets. Through the years after Dabbledob was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dabbledob's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Dabbledob and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Religious, Family. Occupation: Unemployed
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Rose (70 gp). Aquamarine (400 gp). Rose (70 gp).
Numba Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a slight overbite and is overall scrawny. She wears her white hair down. Her violet eyes are slightly larger than normal.
Personality: She will rave to anyone who will listen. Numba is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Rich, Family. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp.
Travok Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Athletic, Impeccable, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +6
Possessions: 600 sp.
Ootah Gladstone, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is well dressed, constantly wearing a black suit, white shirt, and violet tie. Her hair is long and chestnut with streaks of silver, and is pulled back with small black clips. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Ootah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Ootah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's in love; and she has a crush on the local scribe
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +5
Possessions: 7000 sp. Deep green spinel (110 gp). Eye agate (14 gp). Golden pearl (110 gp). Jasper (30 gp).
Anselm Ashley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears baggy brown pantaloons and a red scarf. His golden hair is still thick. His skin is flawless and his gray eyes scan people very quickly.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Justice. Bonds: Attractive, Adventurer, Military. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 73 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Infernal, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 800 gp. Golden circlet with four aquamarines (1000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Silver chalice with lapis lazuli gems (60 gp). Cloth of gold vestments (60 gp). 1 Minor magic item. 1 Minor magic item.
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