Soveliss Aloro, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is blonde. His brown eyes peer out from beneath his deerstalker blue hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can't help but pocket interesting objects he comes across
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Fortune-teller and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: Job, Criminal record, Immigrant, Slave. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 20 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Gold and topaz bottle stopper cork (1200 gp).
Yebe Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears many layers of old clothing at all times. Her hair is cut close to her head. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the south. After coming to the age of reason, Yebe took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She's looking for her big break; and to clean up the streets
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer, Immigrant. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Zook Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He wears his black hair down. His brown eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Zook embodies much of what other species detest in the Gnomes. He also has developed a complete distrust of the Dyer profession.
History: Zook was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and sabotage a competitor
Flaws: Antagonistic, Addict. Bonds: Poor, Job, Nature. Occupation: Shepherd
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 120 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +5
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold music box (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Jeweled gold crown (4000 gp). A necklace of small pink pearls (6000 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (1300 gp). A roughly beaten golden orb (80 gp). Solid gold idol (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Solid gold idol (800 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item.
Roger Marlee, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple brown robe with green stripes complete with hood. His brown hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Laborer like his mother before him.
Motivation: He is unsatisfied with his job.
Flaws: Addict, Selfish, Depressed. Bonds: Job, Mentor. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1900 gp. Freshwater pearl (11 gp). Alexandrite (1600 gp).
Dagger Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy gray fur. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a hunchback. She keeps her gray fur in a pixie cut. Her hazel eyes peer out from beneath her deerstalker brown hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is a bit of a kleptomaniac.
Flaws: Ugly, Insane. Bonds: Job, Criminal record, Religious. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 170 pp. Iolite (50 gp). Citrine (50 gp). Star ruby (700 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Foxilon Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Locksmith. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Dyer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and money/treasure
Ideals: Professionalism. Flaws: Mundane, Ugly. Bonds: Rich, Job, Has a crush. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 100 gp. Obsidian (16 gp). Star ruby (900 gp). 1 Minor magic item.
Kathra Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her long white hair kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to loving parents in a slum to the south. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kathra took refuge in the large cave and found the beat up greatsword and armor she uses now. She now spends her time doing works of charity.
Motivation: Seeks redemption.
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Poor, Nature. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 20 (+5) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
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