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NPC Generator

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Advanced [show]


Quespa Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has bronze crest. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is currently in port desperately looking for someone to get her out; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Slave, Immigrant. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Quespa Raghthroknaar, Female Dragonborn Paladin 7
Medium (6'3") Dragonborn, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 21 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)14 (+2) 11 (+0)14 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 10000 cp.


Social Check DCs


Vonbin Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with black pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy and is close to two feet long. He has violet eyes and a brown hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Vonbin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Bonds: Attractive, Poor, Guardian, Military. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Vonbin Aranore, Male Dwarf Adept 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)7 (-2) 16 (+3)10 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 120 gp. Jade (60 gp).


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long chestnut beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Half-Elven culture. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Half-Elven people; and he is greedy

Ideals: Athletic, Logical. Flaws: Racist. Bonds: Rich, Military. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eberk Holderhek, Male Dwarf Aristocrat 11
Medium (4'1") Dwarf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 66 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Athletics +6, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4

Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorfel Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black top hat and black clothes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny sapphire earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and seeks redemption

Flaws: Antagonistic, Mundane. Bonds: Rich, Mentor, Criminal record, Religious. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Gorfel Hadlee, Male Half-Orc Cleric 7
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)10 (+0) 11 (+0)7 (-2)
Skills Athletics +4, Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a blue vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her moppish white hair is in a traditional bowl cut. She wears a mask on her face.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Her parents moved while she was still in utero so she is the first generation to be born here. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Some 3 years later her spouse died after the birth of her son. Heartbroken, Mardnab never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Optimist. Flaws: Greedy. Bonds: In love, Immigrant, Criminal record. Occupation: Baker

Voice: Dutch accent

Attributes [hide]

Mardnab Munggen, Female Gnome Aristocrat 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Masterwork manacles. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Azgrom Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in white turtlenecks beneath a black coat with brown slacks. He wears his red hair down. He has gleaming, smiling hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Marshal and found it very stressful. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Gifted. Bonds: Job, Religious, Immigrant, Adventurer. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Azgrom Anderton, Male Half-Orc Barbarian 2
Medium (5'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 8 (-1)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp. Sardonyx (80 gp).


Social Check DCs


Fax Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He wears his red crest up. His eyes, though not visible through his cowl, are red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Fax was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Fax Tiammanthyllish, Male Dragonborn Rogue 3
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)17 (+3) 17 (+3)19 (+4)
Skills Persuasion +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Halfling, Druidic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1900 sp.


Social Check DCs

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