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NPC Generator

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Advanced [show]


Harann Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'8" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her left leg appears badly burned and disfigured. Her rusty crest is lengthy. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Harann was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now spends her time doing works of charity.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to raise her children well

Ideals: Disciplined, Philantrophist. Flaws: PTSD. Bonds: Poor. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Harann Skaarzborroosh, Female Dragonborn Barbarian 6
Medium (6'8") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Nicholas Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His black hair is unkempt and raggedy. This green eyed westerner is not easily forgotten.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: He was born in the west, but his parents moved at a very young age to the north. Nicholas was born on a far western forest where he grew up under the tutelage of his mother, an expert Sellsword. He inherited the family business which he has now maintained for 12 years.

Motivation: To be a Mercenary again; and balancing his hectic life and new sellsword responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Poor, Job, Immigrant. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Nicholas Tyndall, Male Human Druid 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs


Nordak Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his longsword. His white hair is knotted and matted. His violet eyes peer out from beneath his feathered brown hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Nordak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with lycanthropy at a very young age, Nordak has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against giants; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Mentor. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Nordak Brazzik, Male Dwarf Adept 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 63 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +7, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Sylvan, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1000 gp. Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His white hair is drawn into a tight pony tail with a clover scrunchie. His gold eyes have a joyful gleam in them most of the time.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the west. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Valafar Wrath, Male Tiefling Bard 4
Medium (5'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)17 (+3) 6 (-2)15 (+2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Undercommon, Druidic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 7000 sp.


Social Check DCs


Eleanor Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a tight fitting violet shirt and pants. She is an epitome of beauty. Her moppish blonde hair is in a traditional bowl cut. Her blue eyes are passionate and lively.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a font of random trivia from the lore and stories she has discovered

History: She got into the Glassblower business at a young age. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Eleanor Beitz, Female Half-Elf Paladin 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Caramip Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She very much looks the part of a Carter, and her gloved hand is found clutching a flail. Her hair is greying and her face has many wrinkles. Her eyes are violet and she is always smoking a pipe.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is used to getting what she wants. In part because she is a meticulous planner.

History: Caramip hails from a village terrorized by goblins. She moved from fad to fad and when she turned 15 she discovered painting. She has achieved small success as a Carter.

Motivation: To get a good night's sleep; and someone believes her a fraud

Ideals: Professionalism, Artistic. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Caramip Timbers, Female Gnome Druid 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 41000 sp. Chrysoberyl (60 gp). Rhodochrosite (4 gp).


Social Check DCs


Millicent Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her hair is short and auburn. Her eyes are green.

Personality: Overbrimming with self-confidence, Millicent isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the north to a Sculptor, Millicent learned a great deal about her father's area of expertise. Her divine abilities were realized during a raid on her village. She now owns her own business.

Motivation: Her relatives are trying to arrange a marriage; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Millicent Gresham, Female Human Adept 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Smoky quartz (40 gp).


Social Check DCs

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