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NPC Generator

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Advanced [show]


Bertram Van Es, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he sports grey clothing, slightly heavier than average wear. His red hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: An old rival family wants him found.

Flaws: Depressed. Bonds: Rich, Military, Family, Criminal record. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Bertram Van Es, Male Human Expert 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. Malachite (4 gp).


Social Check DCs


Cory Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. He has a red handlebar mustache and slicked back red hair. His violet eyes peer out from beneath his deerstalker violet hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has a crush on the local Scribe.

Ideals: Extrovert, Persistence. Flaws: Shy. Bonds: Military. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Cory Bohm, Male Half-Elf Fighter 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)16 (+3) 15 (+2)17 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Everard Abram, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy, self-centered, vain, and jealous.

History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he is greedy

Flaws: Selfish. Bonds: Rich, Attractive, Guardian, Mentor. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Everard Abram, Male Human Commoner 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)7 (-2) 11 (+0)13 (+1)
Skills Arcana +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Osah Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). Her dark red hair is slicked back into a classic pompadour. Her eyes are gold.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a font of random trivia from the lore and stories she has discovered

History: She was raised in a forest tribe. She dropped out of school before completing her studies. She has since lost track of the people in her past.

Motivation: Halfling compassion; and wants to raise her children well

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Nature, Family. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Osah Calm, Female Tiefling Cleric 4
Medium (4'8") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 12 (+1)18 (+4)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Gorga Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a worn and beaten armor. Her auburn hair is cut short with large spiked bangs in the front. Her face is scarred and worn.

Personality: She likes to make people angry or surprised. She works hard and plays hard.

History: Gorga was raised in a hard working conservative environment. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and expand her business

Flaws: Ugly, Antagonistic, Hedonist, Fearful. Bonds: Job. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Gorga Denholm, Female Half-Orc Barbarian 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 90 pp. Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Mara Goltorah, Female Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a blue costume with the symbols of strength on her torso. Her red hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: While she acts the brute, she is far gentler than she would appear. Around other people she will do her best to conceal her emotions and appear jolly.

History: Mara was raised in a hard working conservative environment. When Mara reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Shoemaker job and began her own company from there.

Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Mara Goltorah, Female Elf Commoner 6
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 7 (-2)10 (+0)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Elven, Goblin, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Harbek Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a Spice Merchant, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by giants. Harbek was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against giants

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Enemies, Poor. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Harbek Bofdann, Male Dwarf Aristocrat 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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