Solomon Hartford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple grey line shooting up and back down. His hair is red and curly. His thin eyebrows rest above his beady hazel eyes.
Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.
History: Solomon was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Servant and was forced into it by his family; and an old rival family wants him found
Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Family. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. Silver pearl (110 gp).
Azzakh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears black cloth garments or leather armor. His blue crest has been sun bleached extensively. His gold eyes peer out from beneath his wide-brimmed black hat.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he has money and likes to spend it
Ideals: Optimist, Gifted. Bonds: Rich, Adventurer, Enemies. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 53 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. 1 Minor magic item.
Mormog Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his nunchaku. He has a long black beard with little hanging trinkets. His green eyes peer out from beneath his wide-brimmed white hat.
Personality: He never swears and excessively uses polite adverbs when speaking. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 52 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 5 (-3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 700 pp. Silver ewer (50 gp). Gold and topaz bottle stopper cork (1400 gp). Silver ewer (50 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item.
Perra Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white crest. She typically wears green cloth garments or leather armor. She has a hunchback. She has moderate length white crest. Her face is scarred and worn.
Personality: She will rave to anyone who will listen. She plays an instrument quite well.
History: She was born blind and as such lacked many opportunities for work. She moved from fad to fad and when she turned 15 she discovered poetry. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud.
Ideals: Artistic. Flaws: Ugly, Insane, Disease. Bonds: Immigrant. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 8000 cp.
Seven Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a pastel armored body suit, with a simple blue line shooting up and back down. His brown fur is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Sage, but he was a colossal failure. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 19)
Armor Class 14
Hit Points 68 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +7 / 5d8+1, Ranged +10 / 5d8+4, Grapple +4
Possessions: 2500 pp. Chalcedony (70 gp). Aquamarine (1200 gp). Tourmaline (80 gp). Red garnet (80 gp). Silver pearl (80 gp). Black pearl (1200 gp). Freshwater pearl (9 gp). Star rose quartz (70 gp). Red-brown spinel (80 gp). Rose (70 gp). Rock crystal (70 gp). Golden yellow topaz (1200 gp). Rock crystal (70 gp). Black pearl (1200 gp). Rose (70 gp). Amethyst (80 gp). Pink pearl (80 gp). 1 Major magic item.
River Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has cinnamon fur. Her thin eyebrows rest above her beady amber eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invites people to come help in her community garden.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A freak accident while working with her Layabout father left her crippled. She has been saving her money to try and buy her brother's freedom.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Job. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item.
Jocelyn Hale, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Stylist. He has a small bristly mustache and wavy golden hair. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: Jocelyn was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Optimist, Professionalism. Bonds: Job, Attractive, Nature. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 46000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
