Ahlyssa Marlowe, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her fierce gray eyes like to dwell on things.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She feeds upon the attention of others.
History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahlyssa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Althaea Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She comes from a rich western family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Courier kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand her business; and to be a miller again
Ideals: Justice, Optimist. Bonds: Rich, Criminal record, Job. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
Edge Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and white handkerchief worn on her right side. She is portly but not overly obese. She wears a wide-brimmed hat to cover her moderate length black fur. Her blue eyes peer out from beneath her wide-brimmed brown hat.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a white middle class family as the only child. Her first spouse was a Doctor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Doesn't want to be a Brewer and was forced into it by her family; and she's in love
Flaws: Cynical, Impulsive, Mundane. Bonds: Family, Has a crush. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 9000 cp.
Shamil Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a blue vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has wavy silver hair. Her eyes are violet and beady.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Shamil was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Shamil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 88 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver chalice with lapis lazuli gems (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (3000 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Old masterpiece painting (700 gp). Gold and topaz bottle stopper cork (500 gp).
Lerissa Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in a clean green cloak covering her clean studded leather. She is portly but not overly obese. Her black hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the west to a Laborer, Lerissa learned a great deal about her mother's area of expertise. Cursed with a spirit at a very young age, Lerissa has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Flaws: Ugly, Disease. Bonds: Guardian, Adventurer, Job. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 95 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 19
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
Possessions: 8000 gp. A miniature golden chest with tiny emeralds lining the top (30 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Sapphire pendant on gold chain (2000 gp). Embroidered and bejeweled glove (2000 gp).
Griselda Brady, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. She has a long black ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Griselda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the east, but her parents moved at a very young age to the north. A gifted student she started as a Assassin, but she got bored and became a Slave Trader. She struck the Slave Trader job and began her own company from there.
Motivation: Further expansion of business; and she wants nothing more than to rejoin the army
Flaws: Depressed. Bonds: Religious, Military, Immigrant, Job. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Tûmûg Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is auburn. His amber eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Tûmûg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle.
Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 100 gp. Jasper (20 gp). Moss agate (13 gp). Emerald (1100 gp).
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