Delebean Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His whole body is exceptionally muscular. His silver hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Delebean was born in the north. At a young age he loved to build and create. Delebean was born on a far northern plains where he grew up under the tutelage of his mother, an expert Mortician. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Opinionated, Persistence. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp. Red spinel (90 gp).
Fax Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His crest is rusty and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Fax embodies much of what other species detest in the Dragonborns. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 12)
Armor Class 13
Hit Points 51 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. Jasper (20 gp). Peridot (20 gp). Moss agate (7 gp). Black pearl (1500 gp). Rhodochrosite (7 gp). Brown-green garnet (80 gp). Lapis lazuli (7 gp). Smoky quartz (20 gp).
Gardain Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries maces. His silver hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.
History: He was born at the edge of vast island. A gifted student he started as a Stylist, but he got bored and became a Bather. He has drifted from career to career and currently works as a Bather.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting, Philantrophist. Flaws: Selfish, Fearful. Bonds: Nature, Job. Occupation: Bather
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Paela Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears just a white suit. Her hair is white, silky, and of moderate length. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Paela lived on a farm with her father, near the main road leading to a nearby town. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting orcs, the young Paela began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Slave, Family. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Alexandrite (400 gp).
Halimath Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Entrepeneur, Fighting. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Butcher
Voice: Booming voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Rich purple corundum (1200 gp).
Erky Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear tan tank tops with white pants and is in decent physical shape. His black hair is still thick. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's in love; and regain custody of his son
Ideals: Persistence, Justice. Bonds: Family, Nature, Has a crush. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 pp. 1 Minor magic item.
Aym Respect, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of nunchakus, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She sports a flattop hair cut. She is baby faced.
Personality: She speaks before she thinks and is too direct. Aym is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Aym lived on a farm with her father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Aym has worked very hard to control her curse. Due to her spouse's obsession with being a Ruler they were divorced and she won custody of their son. She worked as a Butcher, and she later adopted a second son.
Motivation: To unite with her sister; and to reunite with her absent father
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Attractive, Family. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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