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NPC Generator

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Advanced [show]


Kody Kenley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He wears a colorful flower in his black hair. His fierce gray eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Enemies. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Kody Kenley, Male Human Expert 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)10 (+0) 9 (-1)10 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. 1 Silver holy symbol.


Social Check DCs


Ralf Clare, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a grey suit, black shirt, and brown tie. He has a long auburn beard with little hanging trinkets. His brown eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. Some 6 years later his spouse died after the birth of his son. Heartbroken, Ralf never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: In love, Adventurer. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Clare, Male Human Warlock 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 100 gp. Red garnet (80 gp).


Social Check DCs


Bertram Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His hair is auburn and curly. His green unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Marshal, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his brother

Flaws: Ugly, Disease. Bonds: Poor, Family, Job, Religious. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Bertram Tallfellow, Male Halfling Expert 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. Alexandrite (200 gp). 1 Simple lock.


Social Check DCs


Buvvie Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tan shirt with thin blue vertical stripes and tan pants. Her red hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Butcher, her father struggled to pay the bills. There was a wharf not far from home where she often wandered off to fish. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Buvvie Waggletop, Female Gnome Barbarian 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Zephan Fate, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. He wears a broad hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He is harsh and unforgiving.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. Recently the stress of being a Glassblower has made it difficult for him to sleep.

Motivation: Sabotage a competitor; and expand his business

Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Zephan Fate, Male Tiefling Druid 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)18 (+4) 15 (+2)15 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Dwarven, Ignan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 900 gp.


Social Check DCs


Wiggan Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is red. His blue eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wiggan took refuge in the old dungeon and found the beat up scimitar and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Nature, Family. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Wiggan Whispermouse, Male Halfling Commoner 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 13 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. White pearl (130 gp). Azurite (9 gp).


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male dresses like a well dressed Courier does. He is tall, broad shouldered and powerfully built. His black hair, when down, is lengthy. His gray eyes lackadaisically let the world flow into them.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Racist, Lazy. Bonds: Job, Rich. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Hupe Brightmoon, Male Halfling Barbarian 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs

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