Kerkad Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His crest is short and green. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and sabotage a competitor
Flaws: Addict, Disease. Bonds: Rich, Criminal record, Job. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Giant, Gnome
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1700 gp. Chrysoberyl (40 gp). Zircon (50 gp). 1 Minor magic item.
Leshanna Holimion, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a long red ponytail with little hanging trinkets. Her fierce amber eyes like to dwell on things.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. A true patriot, Leshanna would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the south to a Locksmith, Leshanna learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality.
Ideals: Disciplined. Bonds: Military, Job, Adventurer. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Hlin Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many brown ritualistic tattoos. She very much looks the part of a Blacksmith. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She struck the Blacksmith job and began her own company from there.
Motivation: To be a Herbalist again; and meet up once more with her childhood friend
Flaws: Emotional. Bonds: Job, Adventurer, Military, Mentor. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Veloptima Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a simple burlap shirt and baggy pants. She conceals her falchion with her veritable burlap sack of a shirt. She has wavy red hair. She is baby faced.
Personality: She is a hateful person. She taunts others and blames them for her problems. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a white middle class family as the only child. When Veloptima reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.
Motivation: To end her boredom; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Antagonistic, Insane, Mundane. Bonds: Military. Occupation: Unemployed
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Flask On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his falchion. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his green eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north. He worked as a nervous Animal Trainer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Attractive, Immigrant, Job. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 6 (-2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 270 pp. Black pearl (1300 gp). Coral (80 gp). Bloodstone (30 gp). Violet garnet (1300 gp). Obsidian (15 gp). Brown-green garnet (80 gp). Moonstone (30 gp).
John Davenport, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. He wears his golden hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Attractive, Military. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp. Deep green spinel (130 gp).
Sybil Hayhurst, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a grey cloak and cross-gartered red stockings, marred by chocolates. Her chestnut hair is slicked back into a classic pompadour. Her eyes are green and beady.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She enjoys reading and quiet.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To find somewhere to settle down; and to reunite with her absent mother
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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