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NPC Generator

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Advanced [show]


Nordak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown tunic with pastel highlights, and long yellow pants that bunch up around his shoes. His silver hair is braided into rings. His eyes are gray and beady.

Personality: He will rave to anyone who will listen. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nordak was born in the north. At a young age he loved to build and create. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 11 years.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Persistence. Flaws: Ugly, Insane, Secretive. Bonds: Job, Family. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Nordak Fallack, Male Dwarf Aristocrat 11
Medium (4'1") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 81 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 180 pp. Sapphire pendant on gold chain (500 gp). Fire opal pendant on a fine gold chain (1800 gp). An abacus with copper, silver and gold markers (50 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver hair, when down, is lengthy. He has brown eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Marshal, Grom learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He then took over the family business and is one of the better Marshal for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Grom Weld, Male Half-Orc Druid 7
Medium (6'7") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 11 (+0)6 (-2)
Skills Nature +2, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 7000 sp.


Social Check DCs


Ribbles Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: He is wracked by social anxiety; and doesn't want to be a hunter and was forced into it by his family

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Family, Rich. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Ribbles Scheppen, Male Gnome Rogue 5
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormo Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He is physically well-built. His long blue hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Mormo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A strong sense of loyalty to Tiefling people.

Flaws: Racist, Impulsive. Bonds: Attractive, Poor, Slave. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Mormo Tranquil, Male Tiefling Warrior 1
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Jade (120 gp).


Social Check DCs


Solomon Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and tan robe with the hood down. He keeps his long red hair kept up in a rat tail. He has hazel eyes and a grey hat with a tan feather.

Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the north. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Solomon Pinkerton, Male Human Barbarian 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)9 (-1) 11 (+0)7 (-2)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Fargrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his ceremonial dagger always slung over his shoulder. He carries with him a set of ceremonial daggers on his belt, each one with a opal on the hilt. With a patchy white beard and wild white hair. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Baker, but he was a colossal failure. He became a Sage soon after.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Fargrim Gorunn, Male Dwarf Adept 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Gadreel Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses in black turtlenecks beneath a grey coat with white slacks. She has styled her brown hair well, parting it to the left. Her eyes are black and catlike.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Gadreel studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has comitted a past crime that haunts her to this day; and to reunite with her absent mother

Ideals: Gifted. Bonds: Criminal record, Nature, Family. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Gadreel Tragedy, Female Tiefling Druid 7
Medium (5'5") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1000 gp. Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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