Laucian Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by teas. His hair is long and red with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His violet eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.
History: He is a Deep Scion in disguise. Laucian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Laucian decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Laucian was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Expand his business; and to be a detective again
Flaws: Ugly, Insomniac. Bonds: Criminal record, Adventurer, Enemies, Job. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 100 pp. Eye agate (4 gp). Black opal (1300 gp).
Panana Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. She carries with her a set of axes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She wears her golden hair up in a very large beehive style do. She has several tiny sapphire earrings on each ear.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Panana was born in the west. At a young age she loved to build and create. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Joker, Persistence. Bonds: Rich. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Naeris Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He has moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.
History: He was born in the north, but his parents moved at a very young age to the south. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 6 years.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Joker. Bonds: Military, Immigrant, Job, Adventurer. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Black pearl (900 gp). 1 Minor magic item.
Efferil Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his lance ready. His red hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the east. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Fighting, Pacifist, Professionalism. Flaws: Insomniac. Bonds: Rich. Occupation: Servant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy brown pantaloons and a yellow scarf. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a brown hat with a yellow feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gardain was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gardain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gardain. He tends to his Scribe job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Joker, Philantrophist. Bonds: Job, Criminal record. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 78 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears professional attire. Her black fur, when down, is lengthy. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Addict, Shy. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
Possessions: 200 sp. 4 Smokesticks.
Griselda Gracey, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is chestnut and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Griselda hails from a village terrorized by goblins. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants revenge against goblins.
Flaws: Secretive. Bonds: Poor, Attractive, Has a crush, Enemies. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp. Brass mug with jade inlays (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
