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NPC Generator

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Advanced [show]


Jheri Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a black shirt with thin white vertical stripes and tan pants. She has copper crest. Her thin eyebrows rest above her beady red eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: The child of eastern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their son. She worked as a Healer, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Immigrant, Slave. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Jheri Chumbyxirinnish, Female Dragonborn Aristocrat 8
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 2000 sp. Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Marley, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and is well dressed, constantly wearing a brown suit, blue shirt, and green tie. She has shaved her head bald. She has several tiny sapphire earrings on each ear.

Personality: She snorts whenever she laughs or is feeling confident. She is a font of random trivia from the lore and stories she has discovered

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Millicent Marley, Female Human Rogue 8
Medium (4'9") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Susannah Livingstone, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports blonde long hair. Her hazel eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Susannah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and meet up once more with her childhood friend

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Susannah Livingstone, Female Human Adept 2
Medium (4'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. 1 Bullseye lantern.


Social Check DCs


Bork Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and green robe with the hood down, and he perpetually has his mace ready. His black hair is drawn into a tight pony tail with a card scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better trade route.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Bork Benson, Male Half-Orc Sorcerer 7
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Amethyst (70 gp). Amber (70 gp). Tourmaline (70 gp). Hematite (16 gp).


Social Check DCs


Frederick Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny emerald earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Roofer mother left him crippled. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Frederick Xistsrith, Male Half-Elf Warlock 13
Medium (4'10") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 8
Hit Points 73 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Deception +6, History +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +2 / 4d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Tiger eye turquoise (16 gp). 1 Medium magic item.


Social Check DCs


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey coat over a white low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Mason soon after.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Charles Hayhurst, Male Human Warlock 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)17 (+3) 14 (+2)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 20 gp. Iolite (50 gp).


Social Check DCs


Theodoric Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt, marred by teas. His auburn hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Butcher, who enjoyed hunting, Theodoric was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Mundane, Impulsive. Bonds: Nature, Immigrant. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Theodoric Blum, Male Half-Elf Warrior 13
Medium (5'2") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 69 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Performance +6, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 100 pp. Black pearl (300 gp). Red spinel (140 gp). Smoky quartz (80 gp). Star ruby (1200 gp). Star rose quartz (80 gp). Red spinel (140 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs

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