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NPC Generator

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Advanced [show]


Eberk Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His long silver hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Bowyer. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up work as a Bowyer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: PTSD. Bonds: Job, Adventurer, Immigrant. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Eberk Brazzik, Male Dwarf Fighter 5
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)15 (+2) 11 (+0)6 (-2)
Skills Deception +1, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Ansley, Male Human [Permalink]

Personal [hide]

Description: This man wears grey trousers with blue and violet striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His auburn hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Manfred took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. He hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for him; and wants his loneliness to end

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Religious, Has a crush. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Manfred Ansley, Male Human Commoner 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills History +4, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Duergath Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. When Duergath reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Ruler and was forced into it by his family.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Family, Military. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Duergath Bloodkith, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 8 (-1)6 (-2)
Skills Athletics +2, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp. 1 Darkwood Shield.


Social Check DCs


Zed Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. He has a long black beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: Zed was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Attractive. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Zed Livingstone, Male Half-Orc Monk 16
Medium (5'1") Half-Orc, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 82 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)6 (-2)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 12000 gp. Azurite (4 gp). Lapis lazuli (4 gp). Tourmaline (110 gp). Golden pearl (110 gp). Chrysoprase (50 gp).


Social Check DCs


Akmen Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He sports a flattop hair cut. His eyes are silver and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Akmen was born the youngest of three triplets. Akmen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Armorer and was forced into it by his family.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Family, Nature. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Akmen Art, Male Tiefling Paladin 6
Medium (6'6") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. Carnelian (80 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear tan pants and tee shirts. He has a small bristly mustache and wavy blonde hair. This hazel eyed southerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Qualen was born with his mother's beautiful face. When Qualen reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Disease. Bonds: Family, Attractive, Military. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Qualen Welber, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Terran
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 42000 sp.


Social Check DCs


Alice Harrington, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her blonde hair is well kept. She wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Gifted from a young age, Alice studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Alice Harrington, Female Human Sorcerer 7
Medium (5'7") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 5 (-3)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 1200 gp.


Social Check DCs

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