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Mozikth Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. He keeps his copper crest in a pixie cut. His fierce gold eyes like to dwell on things.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mozikth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Mozikth Norixius, Male Dragonborn Bard 9
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 110000 cp. An abacus with copper, silver and gold markers (90 gp). Brass mug with jade inlays (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Ahrim Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his mace. His left leg appears badly burned and disfigured. His black hair is long and unkept. His eyes are white and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Ahrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ahrim's mother didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Ahrim Pleasure, Male Tiefling Warrior 11
Medium (5'6") Tiefling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 106 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +5

Possessions: Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Thoradin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a brown suit. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Thoradin has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Regain custody of his son.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Family. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Thoradin Dankil, Male Dwarf Ranger 8
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Infernal, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His silver hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: Pallabar was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Pallabar Gummen, Male Gnome Expert 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp.


Social Check DCs


Oriel Harley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears grey cloth garments or leather armor. Her hair is red and curly. She tend to wears goggles to shield her eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her job bores her to no end. She has decided to make it more interesting.

History: Oriel was raised in a hard working conservative environment. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted from career to career and currently works as a Glassblower.

Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and further expansion of business

Ideals: Athletic, Fighting. Bonds: Adventurer, Criminal record, Job. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Oriel Harley, Female Human Ranger 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 14 (+2)7 (-2)
Skills Medicine +4, Performance +0
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp. Chrysoprase (80 gp).


Social Check DCs


Ildrex Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of death around his neck, and a trident on his belt. His silver crest has been sun bleached extensively. His red eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. Ildrex was born on a far southern forest where he grew up under the tutelage of his mother, an expert Priest. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Ildrex Turnuroth, Male Dragonborn Adept 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vorka Allerton, Female Half-Orc [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a large white jacket. Her red hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of a Performer, who enjoyed hunting, Vorka was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Vorka took refuge in the ruined castle and found the beat up shield and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Vorka Allerton, Female Half-Orc Aristocrat 8
Medium (6'4") Half-Orc, Neutral Good (CR 8)
Armor Class 7
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3

Possessions: 400 gp. Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs

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