Sybil Wilberforce, Female Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, she is an attractive figure. She prefers to wear brown pants and tee shirts. Her brown hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She invites people to come help in her community garden.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now spends her time doing works of charity.
Motivation: She is terrified, and will act out of fear; and she has passion for adventuring and risk
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 10)
Armor Class 13
Hit Points 21 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 200 pp.
Ootah Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'9" and muscular, this eastern woman tends to wear a black poncho over her likewise colored trousers and shirt. Her black hair is drawn into a tight pony tail with a clover scrunchie. Her gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Animals are drawn to her, and she is able to talk to them.
History: She was always a brilliant, if unscrupulous mind. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Athletic, Gifted, Logical. Flaws: Depressed, Insane. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 1 (-5) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uraim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case and is in decent physical shape. He has no hair. His thin eyebrows rest above his beady brown eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Religious, Enemies. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 70 gp.
Tenena Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears professional attire and is in decent physical shape. Her hair is always cut to a buzz. This hazel eyed northerner is not easily forgotten.
Personality: She is fixated on the number 81. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is afraid of women and trembles around them
History: Born in the north to a Crown-heir, Tenena learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult; and expand her business
Ideals: Persistence. Flaws: Insane, Shy. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Alain Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a quarterstaff on her belt. She carries a battered warhammer and tarnished quarterstaff as well. Her hair is cut close to her head. Her gray eyes peer out from beneath her broad white hat.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a small toy that she constantly fidgets with.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Crown-heir arts, while her father instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She got away from her former life and has fallen to alcoholism.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Flask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a pastel collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His beige fur has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the west. After coming to the age of reason, Flask took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 13)
Armor Class 10
Hit Points 32 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 300 pp. Gold music box (2000 gp). Sapphire pendant on gold chain (2900 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Medium magic item.
Altho TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern man wears white trousers with red and white striped suspenders. He wears various colorful collared shirts. His blonde hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has never given up on his dancing dream.
Motivation: An old rival family wants him found.
Ideals: Athletic, Disciplined, Artistic. Flaws: Shy. Bonds: Slave. Occupation: Navigator
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 13)
Armor Class 12
Hit Points 118 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +6
Possessions: 500 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
