Fenriz Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his purple hair. His white unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. Fenriz is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Fenriz was born with his father's beautiful face. A freak accident while working with his Carter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his daughter.
Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Attractive, Family. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Silver chalice with lapis lazuli gems (40 gp). Gold music box (1000 gp). 1 Minor magic item.
Mamnen Strength, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is greasy and uncared for. His silver eyes dart from person to person.
Personality: Mamnen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Immigrant, Mentor, Rich. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Moss agate (16 gp). Red spinel (110 gp). Azurite (16 gp). Black pearl (800 gp). 1 Minor magic item.
Akmen Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his blue hair to look like a famous performer. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Akmen studied abroad. A freak accident while working with his Mayor mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Persistence, Gifted. Flaws: Fearful, Disease. Bonds: Criminal record. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Jeweled gold crown (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Enialis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He has wavy auburn hair. His fierce gray eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Architect, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and expand his business
Ideals: Disciplined, Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 42 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Gnome, Infernal
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. Solid gold idol (500 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (600 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (1900 gp). 1 Medium magic item.
Pelt Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing the road beaten gear of a warrior. She has done her best to style her gray fur to look like a famous performer. Her yellow eyes peer out from beneath her Stetson brown hat.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is afraid of women and trembles around them
History: Born to a pair of adventurers, Pelt grew up listening to her mother's many stories. In her youth she was a Stylist, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Poor, Attractive, Adventurer. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1600 gp.
Torinn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Spy business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new spy responsibilities is difficult
Flaws: Mundane. Bonds: Attractive, Job, Slave, Rich, Family. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 19 (+4) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Terran, Auran
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +5
Possessions: 600 gp. Alexandrite (900 gp). Sardonyx (40 gp). Red-brown spinel (80 gp). Jasper (40 gp). Star rose quartz (40 gp).
Aym Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears green cloth garments or leather armor. Her white hair is lengthy and is close to two feet long. Her gold eyes peer out from beneath her feathered green hat.
Personality: She is business-like. She takes instructions and follows them to the letter. Further she is a bit of a stoner and is frequently out of it.
History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She left for the west, certain she would find work there.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Professionalism, Entrepeneur. Flaws: Addict. Bonds: Immigrant, Criminal record. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 78 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 5000 sp. Black pearl (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!