Cockaby Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He is dressed in a clean tan cloak covering his clean studded leather. He wears a wide-brimmed hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with writing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Cockaby was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cockaby's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Doctor.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Bulzo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tight fitting red shirt and pants. He has no hair. His violet eyes lackadaisically let the world flow into them.
Personality: Bulzo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (4 gp). Carnelian (20 gp).
Ekemon Weary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. He keeps his brown hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in a small village he learned the ways of the warrior from his mother. He moved out south to avoid the crime he committed. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Insomniac, Greedy. Bonds: Criminal record. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon.
Shanairla Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears baggy tan pantaloons and a blue scarf. Her deerstalker hat is riddled with cuts and holes. Her eyes, though not visible through her cowl, are hazel.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The war was a terrible time for her, and Shanairla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A powerful slaver made her what she is. A freak accident while working with her Adventurer mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly, Depressed, Disease. Bonds: Military, Mentor. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Bulzo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red coat over a brown low-cut shirt, and a feathered hat upon his head. He has a moderate pudge and is not very fit. He has white hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Attractive, Adventurer, Slave, Nature. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Cask In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a lot of dark rich colors, with gold accents. Her fur is short and beige. She wears a mask on her face.
Personality: Cask is depressed about a lot of things. She tends to be a nihilist. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to trick people and travel the world for free.
Motivation: To pay off her debts; and she loathes her own lifestyle
Flaws: Depressed. Bonds: Attractive, Military, Criminal record, Debt. Occupation: Painter
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: Just what you see.
Quarion Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a simple blue robe with grey stripes complete with hood. He has a hunchback. His auburn hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Map Maker in town.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Quarion was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Quarion's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and to be a bowyer again
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!