Antinua Floshem, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears a tan costume with the symbols of the sun god on her torso. She has wavy auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Flattery will make her almost putty in your hands.
History: Born to a Dilettante, her father struggled to pay the bills. A gifted student she started as a Dilettante, but she got bored and became a Sculptor. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.
Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor
Ideals: Joker. Flaws: Selfish. Bonds: Poor, Job, Religious. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2200 sp.
Three Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a brown tunic with white highlights, and long grey pants that bunch up around her shoes, and is pretty ugly. Her fur is short and yellow. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her job bores her to no end. She has decided to make it more interesting.
History: Three was born in the south. At a young age she loved to build and create. She helped her mother out around the business and became quite the natural. She left for the south, certain she would find work there.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Immigrant. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Sarah Stanford, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear brown clothing when she does not wear armor. Her white hair is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted she never wanted to apply herself. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Expand her business; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 20000 cp. 1 Minor magic item.
Georgina Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is renowned for her bright white dresses and hats. Her red hair is wavy and long. Her hazel eyes are slightly larger than normal.
Personality: She is extraordinarily eccentric. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is a Hag in disguise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she loathes her own lifestyle
Ideals: Joker. Flaws: Insane, Depressed. Bonds: Adventurer, Job. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 81 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +7
Possessions: 7000 gp. Rose (80 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). Peridot (80 gp). Alexandrite (1200 gp). Chrysoberyl (100 gp). Obsidian (8 gp). Alexandrite (1200 gp). Black pearl (1200 gp).
Nicholas Bradly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is still thick. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Joker. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork studded leather.
Elama Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears silk and lounges about seductively. Her hair is long and golden with streaks of black, and is pulled back with small tan clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is calm most of the time but flees social interaction. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Her father raised her in a mountain cabin. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, In love, Nature. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (700 gp).
Giselle Ryland, Female Human [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She wears a wide-brimmed hat to cover her moderate length silver hair. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She comes from a rich western family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. In the meantime she has taken over work as a Cartwright and occasionally as a mercenary.
Motivation: Meet up once more with her childhood friend.
Ideals: Artistic, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Tourmaline (40 gp).
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