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NPC Generator

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Advanced [show]


Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rangrim took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Paladin 9
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 98 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)15 (+2) 14 (+2)10 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp.


Social Check DCs


Stacee Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'8". She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and her gloved hand is found clutching a pickaxe. She has wavy chestnut hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food she seems plenty friendly. She does not trust anyone and sleeps with one eye open.

History: Stacee was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Family, Adventurer. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Stacee Greenbottle, Female Halfling Wizard 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 7 (-2)9 (-1) 11 (+0)14 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp. Star rose quartz (70 gp). Amber (140 gp). Bloodstone (70 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a red suit, black shirt, and grey tie. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.

History: Oblar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Athletic, Artistic. Flaws: Ugly, Addict. Bonds: Family. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Oblar Glenfellow, Male Halfling Adept 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 14 (+2)13 (+1) 12 (+1)6 (-2)
Skills Deception +1, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 500 gp.


Social Check DCs


Gurdis Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is typically in her Miller uniform. She has no hair. She has gleaming, smiling hazel eyes.

Personality: She dislikes all the random violence that takes place in the east. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Gurdis was raised in a hard working conservative environment. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She struck the Miller job and began her own company from there.

Motivation: An old rival family wants her found.

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Family. Occupation: Miller

Voice: Whispers

Attributes [hide]

Gurdis Caebrek, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Prosperine Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is matted, messy, and big. Her eyes are silver and catlike.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She misses her home and complains about the freezing weather, even in summer.

History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She now mingles about in high society.

Motivation: She has passion for adventuring and risk; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Prosperine Mercy, Female Tiefling Warlock 4
Medium (5'5") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 10 (+0)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp.


Social Check DCs


Pûg Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. His hair, while still mostly golden, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Pûg will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Pûg was raised in a hard working conservative environment. Pûg was born on a far southern plains where he grew up under the tutelage of his father, an expert Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Tanner again; and expand his business

Ideals: Extrovert, Gifted. Bonds: Job, Immigrant. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Pûg Thackeray, Male Half-Orc Wizard 9
Medium (5'5") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 66 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)13 (+1) 9 (-1)9 (-1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 600 gp. Jade (60 gp). Lapis lazuli (11 gp). Chalcedony (40 gp).


Social Check DCs


Ahrim Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He has a moderate pudge and is not very fit. He has no hair. His thin eyebrows rest above his beady silver eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly, Addict, Disease, PTSD. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Ahrim Elusive, Male Tiefling Druid 2
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1800 sp.


Social Check DCs

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