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NPC Generator

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Advanced [show]


Falkrunn Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears many layers of old clothing at all times, and her gloved hand is found clutching a glaive. Her red hair is cut short with large spiked bangs in the front. Her eyes are green and beady.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Flattery will make her almost putty in your hands.

History: The child of western immigrants she idolized her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She left for the west, certain she would find work there.

Motivation: To reunite with her absent father; and marry her sister to traveling adventurers

Flaws: Ugly, Sensitive, Selfish. Bonds: Poor, Immigrant, Family. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Falkrunn Helcral, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Hugh Marston, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sailor does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long blonde hair kept up in a rat tail. He has gray eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.

History: When he was but 4 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Ideals: Opinionated, Logical. Bonds: Job, Religious, Immigrant. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Marston, Male Human Adept 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +2, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp. Brass mug with jade inlays (200 gp).


Social Check DCs


Kilvar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his spear ready. His blonde hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Professionalism. Bonds: Nature, Debt. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Kilvar Bigtoe, Male Dwarf Ranger 10
Medium (4'2") Dwarf, Neutral Good (CR 10)
Armor Class 9
Hit Points 99 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)18 (+4) 14 (+2)6 (-2)
Skills Medicine +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Halfling, Ignan, Auran
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 12000 sp.


Social Check DCs


Wiggens Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'8", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is kept up in a ponytail inside a top hat. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family Wiggens was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wiggens decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Impulsive. Bonds: Religious, Criminal record. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Wiggens Loofollue, Male Gnome Aristocrat 14
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 117 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 18 (+4)12 (+1)
Skills Animal Handling +9, Stealth +8
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1100 pp. Bloodstone (50 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Rock crystal (50 gp). Star ruby (500 gp). Violet garnet (900 gp). Blue quartz (9 gp). Moonstone (50 gp). 1 Medium magic item.


Social Check DCs


Yvonne Beverly, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears professional attire. Her hair is white and curly. Her eyes are likewise amber.

Personality: She can speak with the recently deceased. She is obsessed with her god.

History: Yvonne lived on a farm with her mother, near the main road leading to a nearby town. One day when Yvonne was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Yvonne was heart-stricken from the event, and her father started working long hours to provde for them. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Religious, Family. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Yvonne Beverly, Female Human Adept 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 18 (+4)10 (+0) 9 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Raer Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His golden hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has drifted from career to career and currently works as a Body Guard.

Motivation: Expand his business.

Flaws: Ugly. Bonds: Poor, Job, Enemies, Immigrant. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Raer Firahel, Male Half-Elf Druid 13
Medium (5'10") Half-Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 42 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 6 (-2)13 (+1)
Skills Performance +5, Survival +2
Senses Passive Perception 8
Languages Common, Elven, Auran, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Freshwater pearl (5 gp). Alexandrite (1200 gp). Black pearl (1200 gp). Citrine (50 gp). Obsidian (5 gp). Amber (100 gp).


Social Check DCs


Thea Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She tends to wear a red poncho over her likewise colored trousers and shirt. Her black hair is kept up in a ponytail inside a deerstalker hat. Her skin is flawless and her brown eyes scan people very quickly.

Personality: A skeptical and narcissistic woman, Thea's first love is herself. Her second love is also herself. As long as the job gets done she does not care how it got done.

History: Her mother raised her in a mountain cabin. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Professionalism. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Thea Goodearth, Female Halfling Cleric 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)14 (+2) 9 (-1)16 (+3)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Giant, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Red garnet (150 gp). Tourmaline (150 gp).


Social Check DCs

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