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NPC Generator

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Advanced [show]


Laucian Nailo, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in blue turtlenecks beneath a white coat with green slacks. His silver hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Hedonist. Bonds: Adventurer, Rich. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Laucian Nailo, Male Elf Sorcerer 5
Medium (4'11") Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. Jasper (30 gp). Jasper (30 gp). Violet garnet (800 gp). Black pearl (800 gp).


Social Check DCs


Gerald Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has shaved his head bald. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Stableman.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Addict. Bonds: Mentor, Job. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Cithreth, Male Half-Elf Barbarian 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Vanuath Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'7". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vanuath took refuge in the ruined castle and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Nature. Occupation: Soapmaker

Voice: Stutters

Attributes [hide]

Vanuath Netyoive, Male Elf Warlock 13
Medium (4'7") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 55 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)16 (+3) 16 (+3)16 (+3)
Skills Investigation +7, Nature +7
Senses Passive Perception 13
Languages Common, Elven, Druidic, Abyssal, Ignan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 100 pp. Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Halsey, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a worn and beaten armor. Her small hat is riddled with cuts and holes. Her eyes are likewise hazel.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Beatrice grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Optimist, Joker, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Beatrice Halsey, Female Human Commoner 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 6 (-2)14 (+2)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Donella Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan Stetson hat and tan clothes. She is physically well-built. Her hair is cut close to her head. She wears crescent spectacles with a black brim.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invites people to come help in her community garden.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Donella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Slave, Adventurer. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Donella Fiddlefen, Female Gnome Druid 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Ralf was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Insane, Hedonist. Bonds: Has a crush, Job, Nature. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Ralf Marleigh, Male Human Cleric 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Sleight of Hand +0, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 80 gp. A delicate brass dragon egg (70 gp). 1 Hourglass.


Social Check DCs


Diesa Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a fancy grey dress. Her hair is short and red. She is very pretty but has cold, dead eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses divination through singing.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She's since become an addict/alcoholic.

Motivation: She has a crush on the local Barber; and she's attracted to the pc

Ideals: Gifted. Flaws: Mundane, Addict. Bonds: Attractive, Immigrant, Has a crush. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Diesa Torunn, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1700 sp. Azurite (8 gp). Chalcedony (50 gp).


Social Check DCs

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