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NPC Generator

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Advanced [show]


Dariff Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears silk and lounges about seductively. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a very good compulsive liar and kleptomaniac.

History: Dariff was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Apothecary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Flaws: Shy. Bonds: Attractive, Criminal record, Poor, Immigrant. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Dariff Brawnanvil, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 130 gp.


Social Check DCs


Art Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports pastel clothing, slightly heavier than average wear. His fur is yellow and very short. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Gifted. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Art Peak, Male Tabaxi Commoner 8
Medium (5'4") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +5

Possessions: 180 pp. Silver comb with moonstones (100 gp).


Social Check DCs


Theirastra Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a well pressed and immaculate suit (or dress). She wears a wide-brimmed hat to cover her moderate length auburn hair. Her amber eyes peer out from beneath her wide-brimmed yellow hat.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Theirastra was born the youngest of three triplets. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality; and an old rival family wants her found

Ideals: Philantrophist. Bonds: Adventurer, Religious, Family, Military. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Theirastra Mellerelel, Female Half-Elf Cleric 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp.


Social Check DCs


Lance Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is greying and his face has many wrinkles. This gray eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Lance Ashley, Male Human Rogue 2
Medium (6'2") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 pp. 1 Silver holy symbol.


Social Check DCs


Zûgor Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his grey robe. He has a slight overbite and is overall scrawny. He has no hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Zûgor has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable.

Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Criminal record. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Zûgor Huxley, Male Half-Orc Cleric 6
Medium (6'0") Half-Orc, Lawful Evil (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)14 (+2) 9 (-1)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Orc, Elven, Halfling
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Fire opal pendant on a fine gold chain (1200 gp).


Social Check DCs


William Leighton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a well pressed and immaculate suit (or dress), marred by sweets. His head has been shaved. This brown eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Half-Orc culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Miner for hire.

Motivation: Further expansion of business; and half-orc compassion

Flaws: Ugly, Racist. Bonds: Job, Military, Mentor. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Leighton, Male Human Monk 11
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1300 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs


Dean Heiser, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north, but his parents moved at a very young age to the south. His family was turned out during the war. He and his family wandered north to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Flaws: Ugly, Impulsive, PTSD. Bonds: Rich, Immigrant. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Dean Heiser, Male Human Commoner 6
Medium (5'2") Human, Lawful Evil (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)8 (-1) 19 (+4)16 (+3)
Skills Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Chrysoberyl (50 gp).


Social Check DCs

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