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NPC Generator

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Advanced [show]


Naamah Verity, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her clothes are grease stained in places. She has wavy brown hair. Her eyes are likewise red. Her teeth are yellowed and unaligned.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She believes the world needs to unite to get rid of orcs once and for all.

History: She was born a particularly ugly child, much to the horror of her parents. Naamah was born on a far southern island where she grew up under the tutelage of her mother, an expert Apothecary. Days after completing her studies, news broke out that her hometown was attacked by orcs. Naamah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Revenge; and someone believes her a fraud

Flaws: Ugly, Greedy. Bonds: Poor, Immigrant, Enemies. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Naamah Verity, Female Tiefling Aristocrat 2
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)13 (+1) 10 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Margery Stanford, Female Human [Permalink]

Personal [hide]

Description: This woman is generally well dressed albeit a few years behind the times. She has a penchant for wearing a ring with an oversized amber on her left hand. She has dyed her greying white hair a little too much giving a sharp white color. Her violet eyes dart from person to person to random spaces in the air.

Personality: She can speak with the recently deceased. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Sold as a small child to a slaver, Margery was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now mingles about in high society.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Margery Stanford, Female Human Wizard 9
Medium (5'5") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: Brass mug with jade inlays (400 gp).


Social Check DCs


Bathin Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his chestnut hair to look like a famous performer. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Doctor, who enjoyed hunting, Bathin was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with his old friends.

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Bathin Merit, Male Tiefling Ranger 6
Medium (6'1") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 14 (+2)18 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Masseuse. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He got into the Masseuse business at a young age. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Trey Fahrend, Male Half-Elf Aristocrat 9
Medium (5'8") Half-Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Nutae Firahel, Male Elf [Permalink]

Personal [hide]

Description: A 5'1" southern man, he tends to wear a blue poncho over his likewise colored trousers and shirt. He has styled his blonde hair well, parting it to the left. This violet eyed southerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. After a long history of fighting, Nutae and his spouse have recently divorced.

Motivation: To reunite with his absent father; and obtaining odd cultural elven artifacts is his passion

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Nutae Firahel, Male Elf Warrior 13
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 87 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 100 pp. Deep green spinel (160 gp). Alexandrite (1100 gp). Sardonyx (20 gp). Brown diamond (4000 gp). Smoky quartz (20 gp). Star ruby (700 gp). White opal (700 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She is bristling with hidden weapons, mostly greataxes and kukris. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out south to avoid the crime she committed. She's since become an addict/alcoholic.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants nothing more than to rejoin the army

Flaws: Addict, Impulsive. Bonds: Criminal record, Military. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Gurdis Daerdahk, Female Dwarf Fighter 6
Medium (4'0") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)11 (+0) 12 (+1)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green leather gloves, a green jacket, and tight pants. His Stetson hat is riddled with cuts and holes. He has gold eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Fisher business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Ugly. Bonds: Adventurer, Rich, Job, Religious. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Ahrim Merit, Male Tiefling Barbarian 9
Medium (5'11") Tiefling, Chaotic Neutral (CR 9)
Armor Class 7
Hit Points 34 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 7 (-2)13 (+1) 14 (+2)16 (+3)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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