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NPC Generator

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Advanced [show]


Althaea Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears just a tan suit. She keeps her long auburn hair kept up in a rat tail. Her fierce hazel eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born at the edge of vast desert. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Religious. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Althaea Ofandrus, Female Elf Warrior 2
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 5 (-3)14 (+2) 8 (-1)16 (+3)
Skills Intimidation +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 pp. 1 Half-Plate.


Social Check DCs


Faral Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair has been sun bleached extensively. She wears an eyepatch.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a brothel owner, Faral was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Faral Sylvaranth, Female Elf Barbarian 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 16 (+3)18 (+4)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Chain shirt.


Social Check DCs


Quick Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses like a well dressed Sailor does. He has orange fur. His eyes are copper.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the south, but his parents moved at a very young age to the west. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Terse, Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Quick Timber, Male Tabaxi Sorcerer 8
Medium (5'6") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Deception +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1200 gp. Moss agate (13 gp). Onyx (70 gp). Eye agate (13 gp). Carnelian (70 gp). Carnelian (70 gp).


Social Check DCs


Irann Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She typically wears blue cloth garments or leather armor. She has a slight overbite and is overall scrawny. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is fixated on the number 51. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the east her family was never financially stable. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter.

Flaws: Insane, PTSD. Bonds: Attractive, Family, Poor. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Irann Teinithra, Female Elf Commoner 13
Medium (4'9") Elf, Neutral Good (CR 13)
Armor Class 8
Hit Points 9 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)16 (+3) 15 (+2)16 (+3)
Skills History +7, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +2 / 4d4-2, Grapple +0

Possessions: 4000 gp. Golden pearl (150 gp). Iolite (60 gp). Moss agate (9 gp). Tiger eye turquoise (9 gp). Lapis lazuli (9 gp). Obsidian (9 gp). Eye agate (9 gp). Banded agate (9 gp). Zircon (60 gp). Eye agate (9 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across

History: He comes from a rich western family. Fallond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fallond decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Fallond Ungart, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)16 (+3) 14 (+2)7 (-2)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 250 gp.


Social Check DCs


Ootah Tattersall, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear black clothing when she does not wear armor. She keeps her black hair in a flapper bob. She has a dull look in her amber eyes.

Personality: She is irascible and easily irritated. Around other people she will do her best to conceal her emotions and appear jolly.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Ootah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ootah's father didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Shy, Mundane, Insomniac. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Ootah Tattersall, Female Half-Orc Expert 4
Medium (6'1") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 7 (-2)7 (-2)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Eloise Vance, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered kukri and tarnished trident as well. Her auburn hair is braided into rings. She is very pretty but has cold, dead eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want her driven away.

Ideals: Fighting. Bonds: Attractive, Enemies, Slave, Rich. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Eloise Vance, Female Human Barbarian 10
Medium (4'7") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 69 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 7 (-2)11 (+0)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 11000 sp. Freshwater pearl (6 gp). Iolite (80 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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